Eternals director hints that she wants to go "further and bigger" than Avengers: Endgame
Chloe Zhao says "Marvel wants to take risks and do something different" with Eternals
How do you put together an MCU movie that stretches from thousands of years in the past to the present-day with an ensemble cast of diverse, unique heroes that have never before been seen on-screen?
That’s the task entrusted to Eternals director Chloe Zhao, who has hinted that she has big, ambitious plans for the Marvel Phase 4 movie – even surpassing the scope of Avengers: Endgame.
"How much further and bigger can we go after [Avengers:] Endgame?" asked Zhao during a THR interview, before adding. "Because I’m not just making the film as a director. I’m making the film as a fan."
It’s hard not to think of millennia-old immortal heroes being able to outdo some of what we saw in Avengers: Endgame in terms of big set-pieces and special effects. For Zhao, though, her filming process remained surprisingly similar to her other work, which includes critically acclaimed film The Rider and the upcoming Nomandland.
"I shot exactly the way I wanted to shoot. On location. A lot of magic hour… Same rigs. It’s a bit surreal,” she said of filming Eternals, which is due out on February 12, 2021. “I’m still waiting for the shoe to drop. It hasn’t. I think I got lucky in that Marvel wants to take risks and do something different."
While the comparisons to Endgame will undoubtedly raise eyebrows, it’s the r-word – risk – that should perhaps be most important.
The MCU excels when it’s selling a unique, creator-led vision (think Black Panther and Thor: Ragnarok) – and, if Zhao’s words ring true, Eternals could be out of this world.
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I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.