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What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
By Oscar Taylor-Kent published
Interview Interview | "I try to think about 'how video games are supposed to be', and then avoid that as much as I can": Suda51 talks his approach to developing cult classics, and what he's learned after 27 years at Grasshopper Manufacture
One of my favorite horror movies of 2024 is a remake I disregarded months ago based on its lackluster trailer - I won't make that mistake again
By Megan Garside published
Opinion Opinion: This year's Speak No Evil remake being a surprise hit and ending up in my top 10 movies of the year has made me rethink how we judge films based on their badly edited trailers
30 years on, developers reflect on Super Metroid's impact: "Like Zelda and Mario, there is almost nothing else out there like it in tone. Still to this day, even"
By Darran Jones published
Features Feature | Super Metroid: An Enduring Legacy – As Nintendo's sci-fi classic turns 30, Retro Gamer revisits Zebes to speak with developers of both Metroidvanias and actual Metroid games to learn what makes Samus Aran's 2D adventure so special
Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Features Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
2024's best horror movie won't scare you in a traditional sense, but that's exactly why it's so hauntingly powerful
By David Opie published
Opinion Opinion | Our writer on why I Saw The TV Glow is one of the scariest films of the year
Swery65 discusses Hotel Barcelona, his "accidental" collaboration with friend Suda51
By Alicia Haddick published
Interview Interview | But make no mistake, this long-requested meeting of the minds is shaping up to be a truly unique experience
"We would look at all the American RPGs and the JRPGs at the time and just go, 'Right, if they're doing it, we're not": Peter Molyneux and John McCormack talk the development of Fable 20 years on
By Lewis Packwood published
Features Feature | The Making of Fable: Celebrating 20 years, Retro Gamer talk with Peter Molyneux and John McCormack about the highs and lows of creating Fable
2024 saw a whole bunch of TV shows get cancelled, but I'm still most upset about Netflix axing Jeff Goldblum's fabulous fantasy series Kaos
By Amy West published
Opinion Opinion | Kaos was easily one of the best shows of 2024, and what a shame it is we won't get any more episodes
Forget Warhammer 40K or Age of Sigmar, this is the wargame I think you should get into this Christmas
By Benjamin Abbott published
Features If you want a new system to sink your teeth into, I can't recommend Kill Team: Hivestorm enough
26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
By Adam Barnes published
Features Feature | The Impact of Metal Gear Solid: Retro Gamer talks with a selection of developers about the stealth game's 1998 release, and how it changed the industry forever
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