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7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal
The 32 greatest 2000s rom-coms
By Eric Francisco published
Features When boy meets girl, cue the twee indie rock
"The PSP was one of the first machines that had the hardware to allow you to play 'proper console games' on the go": Developers celebrate 20 years of Sony's handheld
By Nick Thorpe published
Feature | "We're in the big leagues now": Retro Gamer talks to the devs and media who worked with the PlayStation Portable from its 2004 launch
"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"
By Oscar Taylor-Kent published
Interview Interview | From Super Fire Pro Wrestling and The Silver Case to No More Heroes, Suda51 reflects on how to make an impact
This GameSir G8+ Bluetooth controller has made my Nintendo Switch Joy-Cons collect dust and I couldn't be happier
By Rosalie Newcombe published
Deal So long cruel stick drift
Florence Pugh and Andrew Garfield say their new romantic drama changed them as actors: "I've never had an experience like that before"
By Fay Watson published
Big screen spotlight Big Screen Spotlight | We Live in Time stars Andrew Garfield and Florence Pugh, along with director John Crowley, take us through their decades-charting romantic drama
"Issues encountered during the initial launch are a genuine part of the game’s history": Wuthering Waves producer on the road to 2.0 and the open-world action RPG's biggest update yet
By Austin Wood published
Features Interview | Wuthering Waves developer Kuro Games reflects on the game's launch recovery
26 years later, Codemasters' Chris Southall talks Colin McRae Rally: "We wanted to do something that was an authentic rally experience for the hardware of the time"
By Rory Milne published
Features Feature | The Evolution of Colin McRae Rally: Retro Gamer talks with former Codemasters creative Chris Southall on the racing series' legacy
"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to be
By Guy Miquel-Albert published
Features Feature | The Making of Beyond Good and Evil: Retro Gamer talks with the developers behind Ubisoft's unique hidden gem about creating a classic
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