Monster Hunter
Latest about Monster Hunter
Putting beta feedback into action, Monster Hunter Wilds devs show off improved hitstop and reworked weapons that feel how you remember them
By Issy van der Velde published
News We're so back
Monster Hunter Wilds: Everything we know so far about Capcom's new game
By Hirun Cryer last updated
Guide The Monster Hunter Wilds release date has finally been confirmed, so here's everything you need to know ahead of the new game!
Final Fantasy 14 devs would love to do a Monster Hunter Wilds collab: "There are many fans of the Monster Hunter series within the FF14 team, and I am one of them"
By Dustin Bailey published
News "With the release date for Monster Hunter Wilds almost upon us, we will do our best to enjoy the game first"
As Monster Hunter Wilds finally approaches, veteran dev says making a new monster "takes about one year," and that's not counting "small, detailed adjustments"
By Alex Raisbeck published
News "Though this can jump up significantly in the case of certain special monsters."
Monster Hunter Wilds director explains balancing plans: "Some weapons, like the long sword and bow, are too easy to use and overpowered"
By Alex Raisbeck published
News "Our policy is to increase the strength of weak weapons"
I went all the way to Japan to ask the Monster Hunter Wilds devs what the heck they've done to my favorite weapon, and what do you know, they were prepared
By Austin Wood published
Features My fellow lance mains, raise your shields in cautious celebration
Monster Hunter Wilds dev says Capcom is "really expanding on the parts that were appreciated in Worlds" to fully embed new fans into the series
By Ali Jones published
News "We wanted to make sure that those who become interested in Worlds can now truly become fans of the franchise"
Capcom wanted to do more with Monster Hunter: World and "didn't give up" on those ideas – now "Monster Hunter Wilds made it possible" to try again
By Austin Wood published
Features Interview | How Capcom used Monster Hunter Wilds to step up its tech
Monster Hunter Wilds ran great on PS5 at Capcom's Japan headquarters, and its director says "the same level of frame rate improvement will also be implemented on PC"
By Catherine Lewis published
News Yuya Tokuda admits "there were obviously some issues" with monster hair and fur in the beta, too
Monster Hunter Wilds director says 4 weapons will get "big improvements or changes" after beta feedback: lance, switch axe, insect glaive, and sword and shield
By Catherine Lewis published
News Some things, like difficulties with the controls for the lance, "really became evident" thanks to the beta
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