Assassin's Creed
Latest about Assassin's Creed

Assassin's Creed Shadows patch fixes my 2 biggest annoyances, tedious dismantling and the hideout FPS cap, right as I've nearly finished this open-world RPG
By Dustin Bailey published
News I've wanted these fixes since the day I launched the game

After 67 hours, I've realized that Assassin's Creed Shadows' brilliant open world comes at the cost of narrative continuity
By Jasmine Gould-Wilson published
Now Playing Now Playing | The RPG's non-linear framing of linear storylines is a double-edged hidden blade

All romance options in Assassin's Creed Shadows
By Will Sawyer last updated
Guide Naoe and Yasuke both get a couple of romance opportunities in AC Shadows

"The toughest thing is pacing": Assassin's Creed Shadows head weighs in on why the game ends like that, the "difficult" nature of its story, and what's next for the series
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont outlines the challenges of writing a story for a game as open-ended as Assassin's Creed Shadows

I'm pushing Assassin's Creed Shadows' hidden morality system to its limits and it's already cost me an ally
By Jasmine Gould-Wilson published
Now Playing Now Playing | Shadows introduces missable allies for the first time, and I learned that the hard way: by being too stabby

Assassin's Creed Shadows director says the game's flashback sequences came about "from watching a lot of anime"
By Scott McCrae published
News He's gonna take you back to the past

Assassin's Creed Shadows director says the dreaded yellow paint was only added because "players were really struggling in playtests"
By Scott McCrae published
News "The environment is lush and full, and giving a bit of guidance was needed"

Assassin's Creed Shadows was originally envisioned without Yasuke, but Ubisoft wanted the full feudal fantasy: "We were sort of making a stealth tank, and it didn't quite work"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont discusses the benefits of taking away players' strengths

Assassin's Creed Shadows lead says dual protagonists are "a cool thing" the new action RPG "does better than what we've done in the past"
By Anna Koselke published
News Players can choose between Naoe and Yasuke

Assassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont tells GamesRadar+ about Assassin's Creed Shadows' position in an ever-changing genre
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