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Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Features Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
A brutal Pikmin strategy allows you to beat the game with just three throws, but you'll have to commit some atrocities to do it
By Issy van der Velde published
News Those poor, poor creatures
After a tough eight-year battle, a series of new glitches completely changed The Legend of Zelda: The Wind Waker speedruns
By Issy van der Velde published
News The HD and original versions have been jostling for the top spot for years
The Soul Reaver remaster's director was hired after creating their own fan remaster for free
By Alex Raisbeck published
News "Because I already had these original textures assembled, it saved so much on the whole process."
As Sonic the Hedgehog 3 tears up the box office, its writers now want to adapt The Legend of Zelda: The Wind Waker: "We're putting it out there in the world"
By Kaan Serin published
News Nintendo's already taking their fantasy series into live action
Godzilla studio Toho is adapting one of the Nintendo Switch's most popular games - a liminal space horror set in Japan's metro
By Kaan Serin published
News The Exit 8 is getting the live-action treatment
The original Kingdom Hearts was initially "more hardcore" until Square Enix toned it down: "We had some puzzles in there that would make you go, 'what is this, Takeshi's Challenge?'"
By Alex Raisbeck published
News "It's a bit of a wolf in sheep's clothing."
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
By Alex Raisbeck published
News "Especially the butts."
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