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A Simpsons Hit and Run Remake will probably never happen – and I don't want it to
By Joel Franey published
Opinion Opinion | Hit and Run's as good as it's ever going to be, and updating it risks upsetting a very delicate balance

Assassin's Creed Shadows devs "actively looking at" an even harder difficulty mode for the RPG: "How challenging do you want it?"
By Kaan Serin published
news Things can always get tougher in Assassin's Creed Shadows

Kingdom Hearts 4 director rears his head 1,085 days after the JRPG's reveal to share a potentially crucial piece of fruit lore that baffles even Square Enix
By Kaan Serin published
news Square Enix is left speechless after Tetsuya Nomura does his thing

Monster Hunter Wilds’ biggest struggle is working out what it wants to say about nature
By Fran Ruiz published
Opinion Opinion | The most story-heavy Monster Hunter has lots to say about nature and humanity’s place in it, but is ultimately confused about its stance

Assassin's Creed Shadows' delays were mostly used to polish the RPG, creative director confirms, not for deeper changes brought about by Star Wars Outlaws reaction
By Scott McCrae published
News Although the team did add "a couple bits of narrative here and there"

37-year-old studio behind iconic PC game Myst and one of the longest-surviving indies in the world just laid off "roughly half the team"
By Kaan Serin published
News Cyan Worlds has "been around for a very long time" and hopes to "continue to be around"

Inzoi dev says "highly inappropriate" bug that let you kill kids with your car has been patched out: "We are strengthening our internal review processes"
By Jordan Gerblick published
news "These depictions are highly inappropriate and do not reflect the intent and values of inZOI"

The other big Soulslike out this week has some Bloodborne and Dark Souls 3 in its combat, dev says, but "we would rather call AI Limit an action RPG"
By Jordan Gerblick published
news "AI Limit possesses many unique traits"
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