Playstation RPG Games
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Former BioWare devs' new RPG Exodus will potentially age your loved ones while you're away: "Decisions a player makes will compound over a significant period"
By Justin Towell published
Big In 2025 Big in 2025 | Archetype Entertainment's studio head and executive creative director, James Ohlen, tells us more about this promising space-hopper
Not even 3 months after releasing Dragon Age: The Veilguard, game director Corinne Busche is leaving BioWare following an 18-year career with EA
By Anna Koselke published
News "BioWare itself is otherwise unaffected"
Custom Baldur's Gate 3 campaigns with "levels and lands comparable to the Skyrim modding community" could come "this year," says one of the RPG's experienced modders
By Anna Koselke published
News Modders have made "huge strides" toward custom campaigns
After 12 years, the modders merging Morrowind and Skyrim say their project would "come out faster" if "we were all working with Bethesda," but it would be "much worse"
By Anna Koselke published
News Over a decade on, Skywind is still in the works
PlayStation veteran Shuhei Yoshida says he's surprised by Horizon Forbidden West's success compared to Zero Dawn's own: "I was hoping that the sequel would do even better"
By Anna Koselke published
News The game was still "bigger and great"
Vampire: The Masquerade – Bloodlines 2: Everything we know so far
By Jasmine Gould-Wilson last updated
Guide The upcoming vampire RPG is landing this year, so sharpen your fangs with the latest VTMB2 news and updates
Ex-CDPR devs explain how new open-world vampire RPG Blood of Dawnwalker handles its time-limited story, and I'm getting big Persona vibes: "It doesn't require you to rush"
By Jordan Gerblick published
news Rebel Wolves' debut project gives you a limited time to complete its main story, but "the game itself doesn't have a hard time limit"
Cyberpunk 2077's new SmartFrames and overhauled photo mode are a role-playing dream come true
By Heather Wald published
Opinion Opinion | Setting up shots in Cyberpunk 2077 and displaying them in my apartments is such a welcome role-playing feature for V
Fallout creator Tim Cain says devs don't know what gamers want because "you don't know either" and that's why he used to just make games he and his team liked
By Issy van der Velde published
News "You have to tell us what you want and not what you don't want"
RPG veteran Josh Sawyer says Skyrim is the perfect example of why it doesn't matter if players finish games because "a lot of people never finish the crit path," but "they love it"
By Catherine Lewis published
News It's "just not true" to assume someone not finishing a game means they didn't like it
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