Playstation RPG Games
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If Night City is the "main antagonist" of Cyberpunk 2077, The Witcher 4's Continent could easily follow suit
By Jasmine Gould-Wilson published
Opinion Opinion | CDPR's flair for crafting brilliant open worlds is no secret, but it's never occurred to me that maybe these worlds were the bad guys all along
Mass Effect veterans have another Normandy-type "major hub" in their new space RPG Exodus, but this time it's an entire city
By Kaan Serin published
News And it'll change over the course of in-game decades
Citizen Sleeper 2 is doubling down on the RPG's tabletop roots, and the new push system already has me sweating
By Jasmine Gould-Wilson published
Big in 2025 | "It's the most confident I've ever felt about a game" – Gareth Damian Martin on crafting a worthy sequel with Citizen Sleeper 2
All Honkai Star Rail codes and how to redeem them
By Iain Wilson last updated
Guide All active Honkai Star Rail codes for Stellar Jade, Credits, Traveler's Guides, and more
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
By Austin Wood published
News Will Shen says "before, it was MMOs for that" never-ending experience
BioWare fans reckon they've found evidence Mass Effect 5 is bringing back the RPG series' classic Renegade/Paragon morality
By Kaan Serin published
News The moral binary might come back
The Witcher 4 NPCs will offer a "more immersive experience" than other CD Projekt games: "We are trying to push the bar here"
By Ashley Bardhan published
News Are you ready to be immersed?
Vanilla Skyrim reaches a whopping 2 billion mod downloads, surpassed only by Skyrim: Special Edition's 6.2 billion record
By Kaan Serin published
News Easily the two biggest games on Nexus Mods
The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
By Jeremy Peel published
Features Feature | Edge Magazine: Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
By Simon Parkin published
Features Feature | Edge Magazine: Remaking an iconic game was daunting enough – then the developers faced the difficult second entry.
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