Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Fallout 4 power armor in repair rig
Fallout The best Fallout games, ranked
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
Fallout screenshots from Retro Gamer Magazine issue 186
Fallout Most of the original Fallout's humor was added just to make creator Tim Cain laugh: "We made this game for each other"
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
A player taking cover and shooting in The Expanse: Osiris Reborn
Action RPGs The Expanse: Osiris Reborn could finally make Owlcat mainstream: "We’d been feeling a growing ambition to go bigger"
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her
RPGs 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
Two armies clashing on a coastal region in Civilization 7 ahead of its Test of Time update
Strategy Games One year after Civilization 7 tried to fix the strategy genre's biggest problem, Firaxis is meeting fans in the middle
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
Games The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
The Outer Worlds 2 character holding bottle and glass
Action RPGs The Outer Worlds 2 is an open world dream but there's a lot I wish I'd know about before I made mistakes
RPGs 41 hours into Divinity Original Sin 2, I wish I'd broken a golden RPG rule
Fable 4 keyart
RPGs How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  1. Games
  2. FPS
  3. The Outer Worlds

"I said to the team, 'I hope this becomes your Fallout'": The directors of The Outer Worlds discuss its development

Features
By Josh West published 21 October 2019

Tim Cain and Leonard Boyarsky discuss The Outer Worlds, a game that feels torn out of time without being dated by it

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: Obsidian)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Tim Cain and Leonard Boyarsky are explaining the origins of The Outer Worlds to me over the phone, and I can't help but believe in my heart that it is all an elaborate fabrication. I'm told that production began back in 2016 in collaboration with Private Division, and that the game was finished long before Microsoft opened its cheque book to acquire the studio. That the project has been a labour of love for Obsidian Entertainment, fuelled by the passion of two reunited game directors working alongside a small team of talented young programmers and veteran RPG designers. They explain that The Outer Worlds is the most ambitious game the studio has worked on for quite some time and that it hopes its release garners enough interest to warrant a sequel. I hear what they're saying, and I'm not buying it. 

Key Info

(Image credit: Obsidian Entertainment)

Game The Outer Worlds
Developer
 Obsidian Entertainment
Publisher Private Division
Platforms PC, PS4, Xbox One
Release 25 October, 2019

I can't – I'm half expecting Cain to shoot me an apologetic call any minute now, explaining that he couldn't tell me the real origin story while Private Division is listening in on the line. That The Outer Worlds isn't a new creation, but rather a surprise discovery. That Cain was rummaging through a storage cupboard one fateful afternoon and stumbled upon the source code for an Obsidian RPG that you've never played before. That he dusted off the code and set to work giving it a well-deserved polish, enough so that the studio could pass it off as a modern release. "Shhh," he'd say, "don't tell anybody." 

This series of imagined events wouldn't be out of the realms of possibility for me because The Outer Worlds looks like a game torn out of time. Torn out of time, but not dated by it. Like it was regretfully put to one side sometime between 2009, as Obsidian worked through the development of Alpha Protocol and Fallout: New Vegas as freelance guns for hire, and 2012, as the studio turned to Kickstarter to fund its isometric throwback Pillars of Eternity. No studio makes RPGs in this style anymore, and there's nothing else quite like The Outer Worlds in the industry right now as a result. 

You may like
  • Fallout: New Vegas “We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
  • Avowed "RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem
  • Exodus More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story

The past becomes the present

(Image credit: Obsidian)

"I'm a lot older than a lot of the people working on the game and when we first started on it I said to the team, 'I hope this becomes your Fallout.'" It's a sweet sentiment from Tim Cain, the co-director of The Outer Worlds, sat alongside the other co-director, Leonard Boyarsky. Once upon a time, the duo was a part of the core creative team at Interplay Entertainments – responsible for the original Fallout, one of the most influential RPGs of all time. Now, more than two decades later, they are hoping to do it all over again with The Outer Worlds.

"I hope that in 10 or 20 years people are still talking about The Outer Worlds. I hope that games are still being made in this universe. I hope other games are inspired by it..." Cain continues until Boyarsky leaps in to finish his thought; the two are easy in conversation. "I hope that it resonates with people. To do that, it needs to be satisfying in a deep way, in a way that makes people want to just keep on returning to it over and over again. I want this to feel like a universe that people continually want to play in." 

To achieve this lofty goal, Obsidian has constructed a tight adventure cast out across the stars. The Outer Worlds is ostensibly about being lost in space and trying to find your place in it. You are awoken from cryostasis decades after your ship first embarked on its mission to reach the furthest edges of the galaxy, all in an effort to help settle the Halcyon colony. After being left for dead by the colonies' mysterious benefactors, it is you that will act as the unplanned variable in the decimation equation threatening to consume it all. It's heady and it's hearty – this is an Obsidian game, after all. 

(Image credit: Obsidian)

"The Outer Worlds has been playable from start to finish for about two years"

Tim Cain, co-director

The Outer Worlds is designed so that you can engage with as much or as little of this core narrative throughline as you desire. With numerous factions vying for power, with countless characters to interact and engage with across two core planets, and a medley of ships and space stations, there is plenty of scope to forge your own path through it all without it becoming disrespectful of your time or attention. "We knew from the beginning that this wasn't going to be a 100-hour epic," Boyarsky explains. "We are doing everything that we can to make sure that we can deliver a great, polished, and fun experience."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

In many respects, The Outer Worlds looks like a direct response to the gluttonous RPGs that have become so pervasive in the industry today. The Outer Worlds is a smaller, tighter, and more densely packed proposition than any of its immediate competition, a hand-crafted adventure that is designed to reflect your personality and preferred playstyle through its action and dialogue. "We're making the story that we're trying to tell; our story really lends itself to having smaller areas," Boyarsky continues. "This is a space science-fiction game, where you're a space hero that needs to fly around space and go to all of these different places. If we had just one big continuous map, it wouldn't really have the space opera fantasy/pulp sci-fi fantasy feel that we were going for." 

It means that The Outer Worlds should feel manageable. In spite of its scope and depth, it's being created to be something that you can tackle one area, mission, or character interaction at a time. It's refreshing, really. As too is hearing the conviction the game directors' have to ensure that The Outer Worlds is as optimised and bug-free as possible. "Looking at the time and budget we had, we really wanted to take the time to make sure it was a polished experience." 

"We didn't want a lot of randomised or quickly-slapped-together content, we wanted to really focus on making the content by hand and making sure it was really fun to play," Boyarsky tells me. "And the flip side of having smaller areas [and] less overall game time is that, because we put so much player-driven choice and reactivity in this game that, when you're done with it, you'll be excited to get back into it and immediately try out some different paths through it – as opposed to some of the longer games where you're like, 'Okay, I need to wait six months before I could even think about starting another playthrough of this game."

You may like
  • Fallout: New Vegas “We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
  • Avowed "RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem
  • Exodus More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story

Every action has a reaction

(Image credit: Private Division)

Why does Obsidian think you'll be so eager to jump back in? Well, that's because this is something of a freeform experience. The Outer Worlds is a classless RPG; you can build your character in any way that you see fit, investing in skills and perks that you think will be interesting. There is never a single path through any mission, environment, or opportunity, and you'll have plenty of scope to improvise along the way – leaning on abilities such as smooth-talking, sneaking, and fighting as a baseline of how to proceed through each and every scenario that you stumble into. 

Obsidian has effectively run itself ragged to prioritise player choice and reactivity in The Outer Worlds. The goal has been to create something that always feels like it is bending to match your decision making, the natural evolution of the work the creative duo has done in this space in years gone bye. "The goal that we had on the original Fallout is the same goal that we had here," says Cain. "Players can play the game in any way that they want to, and the game will react accordingly."

"I think we've evolved since we first worked on Fallout, in terms of our understanding of how to better deliver that experience to the player," Boyarsky continues, noting one of the core lessons that the creative duo has learned since 1997. "If a game is reacting to the player, then the player needs to know and understand that it is reacting. If you don't see or feel like an outcome might have been different if you had done it in another way then it's not going to feel like your choices are making a difference." 

Boyarsky goes on to explain that communicating change isn't as explicit as it might be in, say, a Telltale game – "we don't throw our hands up and say 'people are going to remember that!'" – The Outer Worlds is designed in such a way that you should immediately understand when your decisions are having an impact on both a micro and macro level. "If you can't see the fact that the game is reacting to your decisions you're just going to think 'oh, that's what happens when I play the game', and then you have to play it two or three times to see any difference. We're very cognisant of making sure that you understand why things are happening due to the choices that you make [...] we show it through action and dialogue, and the way the world reacts to your presence and the way the game plays out after that."

(Image credit: Obsidian)

"We're very cognisant of making sure that you understand why things are happening due to the choices that you make."

Leonard Boyarsky, co-director

While it may be difficult to get your head around now, it would be very difficult for The Outer Worlds to offer the same experience to two separate players. The studio has attempted to playtest as many character builds as it possibly can, pushing through as many of its branching paths as possible, but in a world where effectively every character can live or die by your hand, has made exploring every possible outcome something of a challenge. 

"We've had the game playable for so long now; we've had a chance to play all of those through multiple times, and in different manners and fashions. We've really hammered out all of the different ways that you can go through the game," Boyarsky says, with Cain jumping in to add: "The Outer Worlds has been playable from start to finish for about two years! I've played it at least 15 times." 

When The Outer Worlds launches for PC, PS4, and Xbox One on October 25, you'll have the opportunity to see for yourself just how successfully Obsidian has pulled off its latest RPG experiment. Still, what reassurances can the two directors provide to convince anybody still sitting on the fence that The Outer Worlds is going to be as deep and malleable as promised? Boyarsky thinks on this for a second, chuckles to himself, and asks: "Do we really need to talk about how long we've been doing this?" 

Want to know when can you start playing The Outer Worlds? Follow the link to find its launch times broken down by time zone and platform.

TOPICS
Private Division
CATEGORIES
Xbox One PS4 PC Gaming Platforms Xbox PlayStation
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
Fallout: New Vegas
“We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
 
 
Avowed
"RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem
 
 
Exodus
More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
 
 
Fallout 4 screenshot with a GamesRadar+ On the Radar overlay
Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
 
 
Fallout 3
"Fallout was one of the first games that really shocked": Our first hands-on with Fallout 3 back in 2007
 
 
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
 
 
Latest in FPS
Counter-Strike 2 release trailer screenshot showing an old-style white desktop PC running the Counter-Strike menu atop a wooden desk
Valve hit with new lawsuit over Steam market, with claims loot boxes "satisfy every element" of gambling by definition
 
 
Battlefield 6
Battlefield 6 designers say developers have a "responsibility" to make games intuitive
 
 
Marathon Introducing Sekiguchi agent Nona weaveworm
Marathon Introducing Sekiguchi contract walkthrough and how to find the Necrotic Sample and scan your shell
 
 
A soldier holding a gun and running through a battlefield with a group, showing the strong multiplayer elements and crisp visuals of Battlefield 6.
Battlefield 6 devs reportedly hit with layoffs after what EA called "the biggest launch in franchise history"
 
 
Marathon introducing Traxus contract player fighting UESC commander
Marathon Introducing Traxus contract guide and UESC terminal locations for Intersection, Complex, and Bio-Research
 
 
Marathon assassin runner shell holding knife
Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join"
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Virtual Boy for Switch 2 sitting on coffee table with TV in backdrop displaying Wario Land gameplay.
    1
    I respect the Virtual Boy as a collectable Switch 2 gadget, but it’s not exactly a retro console remake
  2. 2
    Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
  3. 3
    The Thrustmaster T248R is making me question where a sim racing wheel with no direct drive and no modular wheelbase fits in the market in 2026
  4. 4
    These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
  5. 5
    Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs," saying "they didn't even try to change something and make it a bit less obvious"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...