Kingdom Come: Deliverance 2
Latest about Kingdom Come: Deliverance 2

Kingdom Come Deliverance 2 Materia Prima walkthrough
By Will Sawyer published
Guide The Materia Prima quest in Kingdom Come Deliverance 2 sees you employing stealth to steal a document in Troskowitz

Kingdom Come: Deliverance 2's developer knew it couldn't "repeat the Eurojank" of the first game – and as sales soar, Warhorse is having a Witcher 3 moment
By Andrew Brown last updated
On the Radar On the Radar | Catching up with Warhorse Studios to discuss the lessons learned from its first RPG

Kingdom Come: Deliverance 2 sees Skyrim's iconic guards and raises them a guy with an arrow in his head: "To the knee? That's nothing. You could go dancing the next day with a scratch like that"
By Jordan Gerblick published
News "Have you ever heard of anyone who took one to the head and lived to tell the tale?"

Days after EA CEO suggests players crave live service guff, Kingdom Come: Deliverance 2 boss says their single-player RPG made all its money back in one day
By Austin Wood published
News Amid Dragon Age: The Veilguard underperformance, Andrew Wilson reckoned players seek "shared-world" features

I was worried about starting Kingdom Come: Deliverance 2 without playing the first RPG, but the opening hour proved I didn't need to be
By Heather Wald published
Now Playing Now Playing | Worried about starting Kingdom Come Deliverance 2 without playing the first game? As a newbie, take it from me – you don't need to be

On The Radar: Kingdom Come: Deliverance 2 coverage hub
By Oscar Taylor-Kent published
On The Radar On The Radar | With our Kingdom Come: Deliverance 2 verdict out, we continue to journey Bohemia as we examine all the details this historical RPG has to offer, and talk to the Warhorse Studios about how it all came together

Kingdom Come: Deliverance 2's respec mechanic involves drinking so much that you can't remember anything, Disco Elysium style
By Jordan Gerblick published
News Lethean Water is back

Kingdom Come: Deliverance 2 dev weighs in on why it's getting harder to survive in RPGs – "If a game is 150 hours and all of your sessions are the same, you're gonna get bored"
By Andrew Brown published
On the Radar On the Radar | Senior game designer Ondřej Bittner explains why struggling to stay alive in Bohemia is so much fun
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more