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People said it wasn't hard enough, so one Phantom Blade Zero dev cooked up a hardcore difficulty mode that changes enemy AI so much it feels more like PvP
By Issy van der Velde published
news This Extreme Mode will only unlock after beating the game for the first time

Once "a massive MMO with millions of stars to explore," this 'Minecraft x No Man's Sky' survival game is still hugely ambitious: "What we felt was immense pressure to rise up to the comparison"
By Issy van der Velde published
news So far, it's doing a great job

1920s showbiz sim Hollywood Animal is my long-awaited replacement for The Movies, now with added blackmail
By Joe Chivers published
Now Playing Now Playing | Skag, camera, action

Razer's latest keyboard has me falling in love with its analog switches all over again
By Tabitha Baker published
Hardware The Razer Huntsman V3 Pro Mini isn't the brand's only keyboard with Analog switches, but it's certainly reinvigorated my love for these customizable clickers.

Former Helldivers, WoW devs had to employ horse actors for new game, and getting them into motion capture suits was predictably wild: "But the results have been worth it"
By Kaan Serin published
News "Everything had to be built so that it functioned exactly the same for the horse as it did for the people."

Pocketpair uses examples from Final Fantasy 14, Tomb Raider, Monster Hunter, and more to defend Palworld against Nintendo's lawsuit
By Kaan Serin published
News Catching strays

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson published
Features "The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

"One wrong move and everything's lost": Metaphor: ReFantazio battle lead explains why turn-based JRPGs rule and why they absolutely have to be hard
By Kaan Serin published
News Kenichi Goto doesn't want players to get careless
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