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Valve leads considered making a "mediocre" game before Half-Life to build the team up, but original marketing exec said "if you do that, the company will fail"
By Scott McCrae published
News "I told Gabe that I thought the only way that Half-Life was really going to work was if it was named Game of the Year"

Take-Two won't begin marketing GTA 6 until it's closer to release: "The anticipation for this title may be the greatest anticipation I've ever seen for any entertainment property"
By Kaan Serin published
News GTA 6's release date might come soon after its second trailer

After nearly 40 years of waiting, Atomfall is the Doctor Who game I've always wanted
By Keith Stuart published
Opinion Opinion | It's taken nearly 40 years, but I can finally rest easy

Getting Over It creator Bennett Foddy threatens the world once again: If you want Baby Steps to be a brutal rage game, "you can inflict that on yourself"
By Scott McCrae published
News "It's a rock or it's a tree; it's minding its own business. It's not telling you, 'hey, can you get up here?'"

A Simpsons Hit and Run Remake will probably never happen – and I don't want it to
By Joel Franey published
Opinion Opinion | Hit and Run's as good as it's ever going to be, and updating it risks upsetting a very delicate balance

Assassin's Creed Shadows devs "actively looking at" an even harder difficulty mode for the RPG: "How challenging do you want it?"
By Kaan Serin published
news Things can always get tougher in Assassin's Creed Shadows

Kingdom Hearts 4 director rears his head 1,085 days after the JRPG's reveal to share a potentially crucial piece of fruit lore that baffles even Square Enix
By Kaan Serin published
news Square Enix is left speechless after Tetsuya Nomura does his thing

Monster Hunter Wilds’ biggest struggle is working out what it wants to say about nature
By Fran Ruiz published
Opinion Opinion | The most story-heavy Monster Hunter has lots to say about nature and humanity’s place in it, but is ultimately confused about its stance
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