Playstation Features
Latest Playstation Features

Assassin's Creed Shadows was originally envisioned without Yasuke, but Ubisoft wanted the full feudal fantasy: "We were sort of making a stealth tank, and it didn't quite work"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont discusses the benefits of taking away players' strengths

"Should JRPGs be considered a distinct genre?": Lunar icon Kei Shigema reflects on the genre with new remasters on the way and how RPGs have changed 33 years later
By Dustin Bailey published
Interview Interview | "The time I spent working on this game was the happiest and most fulfilling period of my life"

Assassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont tells GamesRadar+ about Assassin's Creed Shadows' position in an ever-changing genre

I didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
By Oscar Taylor-Kent published
Hands-on Hands-on | Three hours with Doom: The Dark Ages is enough to convince me these less-than-obvious additions to the series are incredibly creative, and simply superb fun

After nearly 40 years of waiting, Atomfall is the Doctor Who game I've always wanted
By Keith Stuart published
Opinion Opinion | It's taken nearly 40 years, but I can finally rest easy

Monster Hunter Wilds’ biggest struggle is working out what it wants to say about nature
By Fran Ruiz published
Opinion Opinion | The most story-heavy Monster Hunter has lots to say about nature and humanity’s place in it, but is ultimately confused about its stance

With no remaster in sight because Sony hates money and also me, I'm spending Bloodborne's 10-year anniversary thinking about its hardest, perfect boss battle
By Ashley Bardhan published
Opinion Opinion | This is the age of the Orphan of Kos

Behold, the most intimidating demo I’ve had in 12 years of covering video games: playing "literal walking simulator" Baby Steps in front of Getting Over It mastermind Bennett Foddy
By Austin Wood published
Features Baby Steps, from Bennett Foddy and the Ape Out crew, is a singular experience
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