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Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Features Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
FC 25 Winter Wildcards SBC calendar and full cards list
By Ben Wilson last updated
Guide Ze Roberto and Cole Palmer front the FC 25 Winter Wildcards SBC calendar
Godzilla studio Toho is adapting one of the Nintendo Switch's most popular games - a liminal space horror set in Japan's metro
By Kaan Serin published
News The Exit 8 is getting the live-action treatment
The best FC 25 badges and how much they cost
By Ben Wilson published
Guide Turn Peterborough United into 4,000 coins with your FC 25 best badges guide
7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal
FC 25 Season 4 Ladder Players list and how to unlock them all
By Ben Wilson published
Guide World Tour Jadon Sancho and Eberechi Eze top the FC 25 Season 4 Ladder Players list
Like A Dragon: Pirate Yakuza is longer than the last Yakuza spin-off, but it's not the dev's fault: "The volume increased by itself"
By Kaan Serin published
News What else do you expect from Yakuza games?
"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"
By Oscar Taylor-Kent published
Interview Interview | From Super Fire Pro Wrestling and The Silver Case to No More Heroes, Suda51 reflects on how to make an impact
"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogs
By Nick Thorpe published
Interview Feature | The Making of Sonic Generations – Retro Gamer talk with Sonic Team creative director Takashi Iizuka about the game's original 20th anniversary release
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