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50 things that changed gaming, from Computer Space to virtual reality
By Nick Thorpe, Retro Gamer Team published
Features Retro Gamer looks back at 50 moments that had a major impact on the trajectory of games over the last five decades
Pixels to polygons: How 2D games tried to shine in a 3D world
By Retro Gamer Team, Stephen Wilds published
Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D
QuakeCon started life as an internet chat room with fans and developers
By Hope Bellingham published
News Retro Gamer issue 227 dives into the history of the iD Software fan convention
Cortana voice actor reflects on 20 years of Halo: "It's just a gift to get to play a character such as this"
By Austin Wood published
news Jen Taylor chats with Retro Gamer about Cortana's growth
Exploring the resurgence of the low-fi 3D visual style of the PS1 era
By Paul Walker-Emig, Retro Gamer Team published
Features Chatting with the developers bringing back the early 3D-style of the original PlayStation to try and unlock its untapped potential
The developers behind iconic Star Wars games talk Legends, the Force, and exploring a vast universe
By Aaron Potter, Retro Gamer Team published
Features Retro Gamer chats with Star Wars Legends video game developers
How the N64 "confidently signposted our way into the 3D future"
By Retro Gamer Team, Nick Thorpe published
Features Retro Gamer takes an in-depth look at the strengths, influence, and legacy of the N64 with veteran developers
Halo: Combat Evolved didn't have a campaign for a long time
By Hirun Cryer published
News It's strange to think of Halo without a campaign
The making of Enter the Matrix, the game that defied the foundations of interactive storytelling with messy results
By Retro Gamer Team, Aaron Potter published
Features The creators of Enter the Matrix reflect on its messy and ambitious development
The making of Splinter Cell – How the decision to "ruthlessly enforce stealth" created a classic
By Ian Dransfield, GamesRadar Staff published
Features The making of Splinter Cell – how a decision to "ruthlessly enforce stealth" helped create a classic
How we chose the Ultimate Game of All Time shortlist for the Golden Joystick Awards 2021
By Dan Dawkins published
GJA 2021 How we created a voting shortlist of 20 titles from the 1.1 million games that have been released in the last 50 years
The new Retro Gamer goes hands-on with the Evercade VS console
By Retro Gamer Team published
News And outlines how two N64 games paved the way for GTA3
The making of Resident Evil 4: "By that point in the series, zombies were simply no longer scary to players"
By Retro Gamer Team, Luke Albiges published
Features Capcom producer Hiroyuki Kobayashi looks back on how this genre defining monster was made
Golden Joystick Awards 2021: see the full list of nominees and how to vote today
By Ben Tyrer published
News What gets your pick in the world's biggest player-voted gaming awards?
Best retro games of all time
By Darran Jones published
Best list Our ranking of the best retro games of all time, from GTA Vice City to Super Mario World
The making of Super Metroid: Looking back at the origins of an all-time classic
By Retro Gamer Team, Jonti Davies published
Features With Metroid Dread bringing Samus back, Retro Gamer explores the making of one of series' most memorable entries
The Golden Joystick Awards celebrates 50 years of games this November
By Ben Tyrer published
News The Golden Joystick Awards is back for another virtual show and will focus on gaming's 50th anniversary
Crash Bandicoot turns 25 – How Naughty Dog transformed Willie the Wombat into a PlayStation icon
By Adam Barnes, Retro Gamer Team published
Features Retro Gamer explores how Crash Bandicoot shaped 3D platforming, the PS1, and even Naughty Dog itself