GDC 2025
Latest about GDC 2025

After preserving the AI ghost of a fan's late brother, Tekken 8 boss says it might be a glimpse of the future where you don't "need an opponent who is human that has the exact same skill level"
By Scott McCrae published
News Harada calls it "a glimpse of where fighting games are going"

Valve leads considered making a "mediocre" game before Half-Life to build the team up, but original marketing exec said "if you do that, the company will fail"
By Scott McCrae published
News "I told Gabe that I thought the only way that Half-Life was really going to work was if it was named Game of the Year"

Getting Over It creator Bennett Foddy threatens the world once again: If you want Baby Steps to be a brutal rage game, "you can inflict that on yourself"
By Scott McCrae published
News "It's a rock or it's a tree; it's minding its own business. It's not telling you, 'hey, can you get up here?'"

Assassin's Creed Shadows devs "actively looking at" an even harder difficulty mode for the RPG: "How challenging do you want it?"
By Kaan Serin published
news Things can always get tougher in Assassin's Creed Shadows

"30 years of history reside in our tape backups": PlayStation's building a game preservation mineshaft vault with 200 million files going back to a 1994 build of PS1 JRPG Arc the Lad
By Dustin Bailey published
News "There's people who probably don't know what Gex is – that wounds me personally"

Marvel Rivals puts fun first in game balance, but new heroes and maps can still get complicated: "We joke about when we develop a hero and when we develop a new map, it's just doing science research"
By Rollin Bishop published
News "The philosophy on balancing is actually quite simple"

The lead UI designer on Metaphor: ReFantazio had never designed for a game before – he just rolled up and made some of the best UI I've ever seen in a JRPG
By Austin Wood published
News "Hyper stylish" became the guiding light for Metaphor: ReFantazio

Behold, the most intimidating demo I’ve had in 12 years of covering video games: playing "literal walking simulator" Baby Steps in front of Getting Over It mastermind Bennett Foddy
By Austin Wood published
Features Baby Steps, from Bennett Foddy and the Ape Out crew, is a singular experience

Ex-Bethesda dev says his new studio isn't making a "little Skyrim," but does channel a key part of the iconic RPG: "Stuff got built because somebody cared about building it"
By Austin Wood published
News Soft Rains has a first-person sci-fi game in the works

"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
By Austin Wood published
Features Soft Rains studio head Joel Burgess says "it would be unfun and foolish not to use our strengths to challenge our weaknesses"
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