GDC 2025
Latest about GDC 2025

"Balatro was a pain in the ass to market," but it started getting better once players started cracking open the demo so they could play forever
By Iain Harris published
News Publisher Playstack "knew it was so good because we couldn't stop playing it internally"

GTA 6 is "definitely gonna be a big economic boost for the games industry" that'll help "bring a lot more people back into the ecosystem," says Day of the Devs' lead curator
By Dustin Bailey last updated
News Rockstar's latest is "going to be the best, awesome, giant game for the year" regardless

Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
By Austin Wood published
News The launch of Half-Life, straight from Valve's founding CMO

Balatro's first big update is still on track for 2025, but it'll be "done when it's done, because it's got to be good before it's fast"
By Dustin Bailey published
News The poker roguelike's first major gameplay update is still on track

"Don't tell Valve I told you this": Industry expert warns devs that Steam "is an engine that turns magic into money," and you can't break into "Real Steam" until you have the magic
By Ashley Bardhan published
News Chris Zukowski loves Real Steam

Helldivers 2 director says "balance is a myth," and devs shouldn't spend more than 5% of their time on it: "If you balance out all the chaos, you've made an uninteresting game"
By Jordan Gerblick published
News Arrowhead's Johan Pilestedt says if you spend all of your time on game balance, "you're an idiot"

Helldivers 2 boss told launch players not to buy until servers calmed down, and it "took 5 minutes until I got a call from the friendly people over at PlayStation asking what the f*** I was smoking"
By Dustin Bailey published
News "'Don't recommend that people do not buy your games' - it's incredibly conventional wisdom"

Steam expert says devs need 250 reviews "in the first month" after launch or else it's probably "not gonna happen," but admits one ingenious factory game defied the odds: "They somehow pulled it off"
By Catherine Lewis published
News Beltmatic managed to gain success months after launch
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