Uncharted 3 patch brings back original aiming mechanics
Legacy controls reinstated at fan insistence
The Version 1.02 patch for Uncharted 3: Drake's Deception has gone live in US and EU territories, with Asian territories to share the update in the next few days. The patch addresses a number of minor issues, but the big change is to the single player game's aiming mechanics. At the behest of fans, it's now possible to choose between Uncharted 3's aiming style and that of the previous games.
After downloading the patch, open up the Camera section of the Options menu and you'll now see an “Alternate Aim Settings” option. Check this to turn off the precise, recoil-heavy aiming style of Uncharted 3 and return to the eight-way simplicity of Uncharted 2. Naughty Dog says the patch is the result of extensive fan feedback, with the revised aiming style being one of the most common nitpicks with the new title. Of course, if you hadn't noticed any difference, just go on as you were.
Naughty Dog has also added a movie cutscene viewer for single-player and tweaked some of the more crash-prone cinema sequences in multiplayer mode. Here's the full change list:
Single Player
General
Movie cutscene viewer added (in the Bonuses menu, Single-Player only)
Technical
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Fixed the missing Motion Blur effects (for Single Player only)
“Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)
Multiplayer
General
Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default
Gameplay
Medal streaks won’t reset if the host migrates to another user
Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.
Allow grenade throw while scoped
Tuned Pull Down range from 1.5 meters to 2.0 meters
Lowered the player running speed when players run ‘n gun by approximately 15%
Slightly increased the turn radius of run ‘n gun
Slightly decreased the turning speed during Sprint
Technical
Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
Fixed several cinema crashes
Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
Fixed certain cameras in Kick Offs and Pull Downs
Fixed a late join skin bug with locked content
Fixed a split-screen Buddy treasure pickup bug
Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats
User Interface
Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
Added a Facebook Sign Out option
Added the Add Friend functionality in the Facebook tab
Fixed voice icon for mics not appearing in Matchmaking lobby
Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.
Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.
Server
Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
Players no longer able to join party that is already in Matchmaking