Unreal Engine 4 won't support Wii U
Mark Rein says UE3 will continue to power Wii U titles
Unreal Engine 4 and Wii U are two great tastes, but they won't taste great together. Epic Games VP and co-founder Mark Rein told Kotaku at a GDC panel that his company's latest engine won't support Nintendo's latest system.
"We have Unreal Engine 3 for the Wii U," Rein said. "And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4.
"But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already."
Given that the Wii U's technical power is more comparable to current-gen systems than what we know about PlayStation 4 and the next Xbox, the decision seems reasonable, but it's still a shame--particularly taken with the news that Battlefield 4 and its Frostbite 3 engine are not planned for the console, either.
Epic released another tech demo for Unreal Engine 4 today, which we guess you could watch on Wii U's YouTube app if it's any consolation.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Former Witcher 3 lead says his new vampire RPG Blood of Dawnwalker has a smaller open world because "it feels more like you actually know the place" compared to "behemoths"

Hades 2 devs say "we have not recast any of our characters" in the roguelike amid concerns during the ongoing SAG-AFTRA video game strike