Valentine's Day cards for gamers
Print out, sign with a '?' and seal with a kiss

Valentine's Day is coming...
Do you spend hours in the card shop agonising over which card you should buy? Then agonise no more! Just pick from this bountiful selection of game-based Valentine's Cards. And if the references are met with a bemused expression... it probably wasn't meant to be anyway. Hit the button the top-right of each slide to see the big version of each card, print it on some nice shiny paper, then send it to your intended. Nothing can go wrong*.
*And if it does, don't blame us.

Plants Vs Zombies

Far Cry 3

Sonic The Hedgehog

DmC: Devil May Cry

Kingdom Hearts

Streets of Rage II

The Elder Scrolls V: Skyrim

The Legend of Zelda

Bully

BioShock

Mortal Kombat

Mass Effect

Sly Cooper

Lollipop Chainsaw

Pokmon

Or perhaps you can be more original?
Can you think of another love/games fusion that would make for the perfect Valentine's Card? Let us know in the comments!
And if you're looking for more, check out 8 videogame couples who aren't together but really should be and If games characters used Twitter.
Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet

Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"













Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet

Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"