Vampire: The Masquerade - Bloodhunt post-launch plans stretch "far into the future"

Vampire: The Masquerade Bloodhunt screenshot
(Image credit: Sharkmob)

Vampire: The Masquerade - Bloodhunt devs have commented on their post-launch content plans for upholding the game through the long run.

Speaking to VG247 earlier this week, producer David Sirland was asked about what sort of post-launch content players can expect in Vampire: The Masquerade - Bloodhunt. "We're obviously very invested in this," Sirland said of the new battle royale game, before adding "we are looking far into the future when it comes to your basic overarching planning."

However, there's no "set timelines or anything," according to Sirland. So while the developer team at Sharkmob might be planning "far into the future" when it comes to new post-launch content for their battle royale game, they seemingly aren't ready to commit to any particular content arriving at any particular time.

One thing that's interesting is that Sirland mentions "turn around times are pretty long for a live service battle royale." This comment sort of gives us an idea of how long it takes for a development team to go from conceptualizing an idea, to fully implementing it in the game. Perhaps it shouldn't be a surprise that the process, from beginning to end, is apparently a long one.

Vampire: The Masquerade - Bloodhunt just launched earlier this week, arriving on PC, PlayStation, and Xbox platforms. For an insight into how the game came together from the former developers of The Division 2 at Ubisoft, you can head over to our full Vampire: The Masquerade - Bloodhunt interview.

If you've just started out the new game from Sharkmob, you can read up on our best Bloodhunt archetypes and classes guide for a helping hand.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

Read more
Vampire Survivors
Vampire Survivors dev teases "one more original expansion," online co-op, and what sounds like a whole new game in the studio's "biggest, chaotic-est, surprising-est" year yet
Vampire: The Masquerade - Bloodlines 2 gameplay screenshot of Phyre feeding off a
Vampire: The Masquerade – Bloodlines 2: Everything we know so far
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Blood of Dawnwalker: Everything we know so far
Vampire The Masquerade Bloodlines 2
Vampire: The Masquerade – Bloodlines 2 "is done," but it's been delayed again to October for "bug fixing, stability, and performance"
A close-up of Coen during the trailer for The Blood of Dawnwalker.
The Witcher 3 director's new vampire RPG gives you the freedom "to kill off a lot of NPCs, and a lot of them can be really important NPCs"
Coen looking over the village at night during the trailer for The Blood of Dawnwalker.
The Blood of Dawnwalker is already showing its Witcher 3 roots, but it also reminds me of my favorite underrated vampire RPG
Latest in Action
Batman: Arkham Knight
Rocksteady's rumored single-player Batman game is in development for PC, PS5, Xbox, and "the next generation of consoles"
The Last of Us Part 1
The Last of Us director Neil Druckmann wanted to make sure the first game "was complete" because "I wasn't sure they would ever let me direct a game again"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees
Naoe and Yasuke walk in the sunset in a screenshot from Assassin's Creed Shadows
Following Assassin's Creed Shadows controversy, Baldur's Gate 3 publishing director says "every big AAA game could be better," but players shouldn't be mad "just because some dude told you to"
Assassin's Creed Shadows Wanted Status
How to remove Wanted status in Assassin's Creed Shadows
Latest in News
Mario faces the camera with a thumbs up pose in Super Smash Bros. Ulimate.
Nintendo Direct March 2025 live – all the Switch news, trailers, and reveals as they happen
Batman: Arkham Knight
Rocksteady's rumored single-player Batman game is in development for PC, PS5, Xbox, and "the next generation of consoles"
The Last of Us Part 1
The Last of Us director Neil Druckmann wanted to make sure the first game "was complete" because "I wasn't sure they would ever let me direct a game again"
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp