Video game movies don't need to suck
With the Hitman movie upon us amid rumours of toning down, we look at how to get it right
Resident Evil
The potential
The Resident Evil games are virtually films in themselves. Masterclasses in slow-build fear and packed with skewed camera work, they’ve been amongst the most cinematic games around for the last three console generations. Plus they have zombies. Lots of zombies. Moody, arty horror with a lot of splatter? How could it fail?
What we got
Paul W.S. Anderson. That’s how it could fail. Once the man behind previous videogame movie cheese-fest Mortal Kombat (Don’t argue. Just watch it now you're older and try not to laugh) got his hands on Resi it was doomed. Replacing the game series’ tension and layered plotting with a thumping industrial soundtrack and lots of staggeringly cheap and badly edited bullet-time kung fu, the whole film had the feel of a low-budget Matrix trapped in the body of a music video. What was anyone involved thinking? Hell, was anyone involved thinking?
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