Want to murder angry tramps with a spade? Play Condemned

With a new generation almost upon us, now seems as good a time as any to look back to 2005, when the Xbox 360 first released. As with every console launch, the majority of games to release alongside the 360 were clag; Gun, King Kong: The Official Video Game of the Movie of the Official Video Game of the Movie of the Official Mo-cap of Andy Serkis of the Movie, Perfect Dark Zero, Quake 4--it was a poor selection, although both Call of Duty 2 and Project Gotham Racing 3 were both day one, and they were class-acts. For me, though, my new Xbox was a Condemned machine (and, it quite literally became a ‘condemned machine a few years later when it red-ringed).

Condemned is still something of a novelty. It’s a first-person horror game, and it predominantly asks you to survive with melee attacks instead of firearms. While RPGs like Skyrim (and before that, TES Oblivion) have since normalised first-person pointy-stick-waving, it was a big deal in 2005. The feeling of smashing someone in the mouth with a piece of 2x4--complete with rusty nails--was intense back then. ‘Next-gen’ animations made enemies stumble back in agony, and the sound of wood meeting flesh via 360’s 5.1 surround sound made the hairs stand up on the back of your neck. Still makes me wince when I think about it.

Monolith upgraded the violence in Condemned 2, introducing all kinds of novelty weapons and harsh finishing moves. For me, that kind of stuff spoilt the purity of the game; made it feel less realistic, and therefore less scary. Sure the bit where the angry (not naughty) bear chases you through the cabin in the woods is a good sequence of scares, but it lacks the dread of the original. Even the creepy doll factory seems like it’s trying too hard to shock.

HD was a big deal in the original Condemned too. I was lucky enough to be one of the first journalists to see game before it was announced, and I simply hadn’t seen HD gaming before. Very, very few had. One of the developers at Monolith walked up to a train map in the subway level, and you could actually read everything that was written on it. Yeah, you’re laughing now, but that was huge in 2005--before then in-game text had been either smudgy and unreadable, or overlaid as subtitles.

While the novelty of seeing a game running in HD has undoubtedly worn off, Condemned stays relatively fresh because of the brutality of its combat and the genuine, ‘ohmygodwhatwasthat’, scare moments that it throws at you. The game makes you feel vulnerable, unsettled. You’re aware that you’re part of something vaguely super-natural, but also very real, and you’re keenly conscious of the fact that you often only have a piece of wood or metal pipe to defend yourself.

The AI is still cunning too. Monolith created the super-smart super-soldiers in F.E.A.R., and transplanted their hunting brains into the thugs and tramps of Condemned. Enemies will run away and hide if they start taking a beating; they’ll wait to jump out and catch you unawares with a savage blow of their own, and will coordinate with each other to attack in groups. They’ll look for the best weapon in a room, and will try everything in their power to grab it before you can.

Ok, so the story is a confusing pile of horror / slasher clichés, and if you glance at the character faces in cut-scenes it looks like they’re all wearing cheap rubber masks. You’ll recoil in horror at the sight of Ethan Thomas’ own distorted face, almost as much as when you see the twisted visages of your enemies. Environments hold up pretty well--we still feel nervous stepping into the basement of the creepy farm-house--but they’re very empty compared to more modern games. Particle effects and clever lighting tricks? Forget it. The investigation sections are fairly basic too, although they do provide a few great opportunities for scares… Anyone remember that guy in the locker?

The dated visuals don’t really matter though, because when you’re treading carefully through a disused department store, waiting for the next life or death struggle against a supernatural psycho, you’re locked in. Your attention is fixed on the improvised melee weapon clutched in your right hand, and the tiny, sinister movement you just saw over by the creepy mannequin. If any game in either the Xbox One or PS4’s launch line-up is half as intense as Condemned, then we’ll greet the next-generation with open arms… and a heavy length of lead piping.

Want slow-mo blood geysers and soul-choking dread? Play F.E.A.R.

Looking for stuff to play outside of the stuff we already tell you to play on a daily basis? You're in luck! Every Saturday we'll recommend an older game for you to check out, complete with a story on how we found the game and why we recommend you play it.

CATEGORIES
Andy Hartup
Latest in Action
Former Xbox boss says GTA: San Andreas and its infamously NSFW Hot Coffee minigame "signified a maturing of the industry" and put games "on par with movies and music"
Death Stranding 2 PS5 screenshot
Death Stranding 2 pre-orders are estimated to go live this month, and will reportedly include a $230 collector's edition that I pray doesn't come with another creepy baby statue
Assassin's Creed Shadows Claws of Awaji expansion Naoe and Yasuke in Awaji forest
Assassin's Creed Shadows roadmap, DLC and future content
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
The Last of Us 2
Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows reverses roles to show off Naoe's combat and Yasuke's stealth, and I'm suddenly sold on playing Yasuke like a clumsy Snake in Metal Gear Solid 3
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show