Warcraft 4 – what we want to see

Don’t get too excited – Warcraft IV has not been announced. Yet we can bet that at some point, its release will be inevitable. Now that StarCraft II has officially left the room (of Blizzard’s main development office), there must be a bunch of designers twiddling their thumbs and trying everything they can to not get assigned to World of Warcraft. Sure, StarCraft II still has two expansions coming, along with tons of patches, but if we know Blizzard, Warcraft IV is probably at least partly in development. Hell, StarCraft II was probably in some stage of development infancy in tandem with the tail end of Warcraft III.


Above: Ah, Warcraft, you weird, crazy game you. Feeling a bit red-headed and step-childy, now, aren’t you?

A few of us at GamesRadar were seriously hardcore into Warcraft III. It may have never achieved the legendary status of StarCraft, but dammit if it didn’t steal our hearts with its lovely hero-centric, nearly economy-free take on traditional RTS gameplay. Some people weren’t happy with the de-emphasis on macro and the sharper focus on micro, but we loved it to its low-poly bones. We’re not saying it’s better than StarCraft; we’re saying it’s different, and that’s what makes both of them great. We still have some gripes with Warcraft III, though, so here’s what we want to see in the next Warcraft.

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Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.