Warhammer: Battle for Atluma review

Great game system... shame about the game, though

GamesRadar+ Verdict

Pros

  • +

    Quick-to-understand rules

  • +

    Build custom decks

  • +

    Campaign mode of play

Cons

  • -

    Not enough Warhammer atmosphere

  • -

    Simplistic gameplay

  • -

    Issues with graphics and card text

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Warhammer has finally gone portable. The Games Workshop phenomenon has now hit the PSP with Warhammer: Battle for Atluma. But it's not quite what you might think. Unlike the other Warhammer games to hit the PC and PS2 the past couple of years, this little number is based on Sabertooth Games' collectible-card game War Cry, not the miniatures wargame that geeks know and love. In any case, this is a letdown whether you're a Warhammer fan or not, as the gameplay is overly simplistic and lacking in flavor.

Play should be familiar to collectible card game veterans, although there are some variations here like you would expect in a videogame. It includes a multi-battle campaign in addition to one-off battles and ad-hoc support for multiplayer scraps. Most notably, though, the big difference between Battle for Atluma and standard card battlers is how it deals with deploying army units on a battlefield.

You start with a muster phase, where you purchase cards for gold and place them in either front-line or reserve positions. At the same time, you assist your base infantry, cavalry, and assorted other grunts by equipping them with special items like banners, heroes, and magic artifacts. Then it's on to the battle phase, where you enter combat with the aid of action cards. These boost your unit strength, drop enemy strength, and generally provide bonuses that make you more likely to win when it comes down to the single throw of the dice that resolves battles.

Still, while these mechanics lay the groundwork for what could be a good game, there just isn't much in Battle for Atluma beyond the obvious. Aside from making some tough decisions between battles (there are three rounds in a standard match) regarding which cards to keep and which to retire in favor of fresh blood, strategies seem pretty basic. You deploy the infantry and cavalry in the front rank, put the archers and cannons in the back, and have at it.

Also, even though six armies represent key Warhammer races and factions like the Empire, Chaos, high elves, and orcs, there doesn't seem to be much variation between cards, at least with the default decks and the commons cards (which actually don't seem any less capable in battle than unique ones, when you get right down to it). So, until you collect enough gold through battle wins to enable you to buy booster packs and uniques and take advantage of the in-game shop and deck builder, you're stuck with limited options. Our choices always seem blatant, which means that it often feels like you're going through the motions to get to the dice-rolling.

More info

GenreStrategy
DescriptionThere isn't much Warhammer or depth in this Magic-style CCG take on the tabletop miniatures wargame
Franchise nameWarhammer
UK franchise nameWarhammer
Platform"PSP"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in Strategy
A big mech's lost its limbs in a screenshot from Mecharashi.
After Square Enix cancelled the first new Front Mission in years, it’s suing the developer behind it for releasing another very similar mech game
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
Kingmakers appearing in the Future Games Show Spring Showcase 2025
Remember that bonkers Kingmakers trailer where an attack helicopter blew up some knights? It's back with a deep dive of its simulated attackers and destructible buildings
Mount and Blade 2 appearing in the Future Games Show Spring Showcase 2025
Strategy RPG Mount and Blade 2: Bannerlord heads to the seas for a Viking-inspired expansion
Rise of Industry 2 appearing in FGS Live from GDC
Go big or go home in Rise of Industry 2 as you claw your way to the top in this complex 1980s business management sim
The Deadly Path appearing in FGS Live from GDC
Strategy roguelike game The Deadly Path poses an uncomfortable question: "Am I actually any good at strategy games?"
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"