Warhammer Online: Age of Reckoning

War never changes. Literally in MMOs, as regardless of how bitter a conflict is it all whittles down to a few games of Capture the Flag with the eventual putting aside of differences to save the world. However, in the gritty Warhammer World, everything- every zone, every territory - from Rank 1 onwards,is prettymuch at war. And why shouldn't it be? The enemy is near you, and you've got the chance to fight for your realm.

While on paper it sounds like AOR will be a horrible gankfest, allow me to put your fears to rest - I am a die-hard PvP hater, and Warhammer Online has revved my siege engine.

Get To The Choppa
First choose a realm - Order or Destruction - and your army: the human Empire (humans), High Elves and Dwarves who support Order, or the Dark Elves, Greenskins (Orcs and Goblins) and the demonic hordes of Chaos (mutated humans, unique to Warhammer), who side with Destruction.

Your last task when starting is to choose an army-specific career. This sets your basic ability to deal, take and heal damage.

AOR trades on its unique and distinct personalities, though - so while each army will host similar careers, their playing styles will be very different. For example, the Orc Choppa gains morale as he fights, building into a berserker frenzy. His most powerful abilities will drain these reserves, so he must keep slicing and dicing to keep his beserker ability powered.

In comparison, melee combat powers the Human Witch Hunter's ranged attacks, so he must engage in and withdraw from hand-to-hand combat to be effective. Both are damage dealers, but have radically different styles.

The mastery system is EA Mythic's mishmash of Titan Quest's tiers and WOW's Talents systems, with a few tricks of its own. After level 10, you can specialise further, allocating mastery points across deeper abilities. If you play a High Elf Shadow Warrior, you'll be limited, at first, to killing from a distance.

With progress, and well-chosen masteries, the warrior can turn into an brawling beast. Furthermore, you can combine masteries to make complex hybrids - tailoring yourself to either RvR or PvE combat, or making an amalgam adapted to both sides of this rough-and-tumble MMO.

Waaagh! and Peace
The combat is a familiar affair, but while it still involves the tapping of hotkeys, the morale system shakes things up somewhat. Morale builds as a battle continues, accruing and opening up bigger and better attacks, with larger, more successful groups gaining it faster than a solo combatant.

This is a simple and intuitive system that adds another dimension to longer battles, replacing powerful abilities that - in other games - would take five minutes to recharge, with shorter ones that keep battle momentum going. For RvR battles there are abilities designed to lower opponents' morale, which is especially useful when a bunch of psyched-up Orc Choppas are about to go berserk on your hit points.

Another interesting addition is the tactics system, which allows you to equip enhancements on a battle-to-battle basis, possibly adding more damage against a particular army (for RvR) or beasts (for PvE), or weapon skills (for both). These item-like augments let you adapt your strengths, like adding more healing ability if a Warrior Priest wants to act as a group's medic, or more skill with hammers if they want to go solo - it's an easy way to specialise on the fly without the permanence of RPG skills.

Under Siege
EA Mythic are ensuring players won't be forced to spend months getting the best gear before they join the war. They want to pull together the disparate worlds of PvE and PvP into one game.

From the start you're introduced to Scenarios, AOR's battlegrounds, which are bracketed into smaller level groups than MMO players are used to. This way AOR gives all players a chance to play a key role in the PvP missions. Even Public Quests (see Public questing), can have PvE and PvP objectives. And unlike WOW, killing another player grants run-of-the-mill experience, as well as AOR's second levelling commodity, renown.

CATEGORIES
Latest in RPG
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 devs explain how Ciri's fighting style will differ from Geralt's: "He's nimble, but he feels like a block...she's liquid"
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Mass Effect 3
BioWare lead proves he's onto us while celebrating Mass Effect 3's birthday, clarifying that's all he's doing so that "nobody can say I purposefully teased them"
Avowed screenshot of dwarven companion Marius who wears a bow at his back
I'm obsessed with Avowed's made-up curse words, which have a surprisingly practical purpose in the world of Eora
Avowed
Avowed has a Skyrim Easter egg that pokes fun at the RPG's most memed about companion NPC
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show