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  1. Games
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  4. Call of Duty: Warzone

All Warzone weapon buffs, nerfs, and changes in Season 4 Reloaded

Guides
By Will Sawyer published 28 July 2022

Which guns got buffed in the latest Warzone update?

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Warzone Season 4 Reloaded update buffs and nerfs header STG44
(Image credit: Activision)
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Plenty of Warzone gun buffs and nerfs have arrived with the Season 4 Reloaded update, including tweaks to Vanguard’s most lethal assault rifles. This update patch seeks to rein in a variety of attachments for those low-recoil assault rifles, such as the BAR and STG44, while also buffing plenty of other attachments for all sorts of other weapons. Warzone Season 4 Reloaded is really shaking things up for a mid-season update, so it’ll be interesting to see how the meta changes for the rest of Warzone Season 4. Here are the all the guns that got buffed and nerfed in the latest Warzone weapon update, with full details of all the weapon and attachment adjustments:

  • Warzone Assault Rifle buffs and nerfs
  • Warzone Submachine Gun buffs and nerfs
  • Warzone Shotgun buffs and nerfs
  • Warzone Sniper Rifle buffs and nerfs
  • Warzone Marksman Rifle buffs and nerfs
  • Warzone Light Machine Gun buffs and nerfs
  • Warzone Tactical Rifle buffs and nerfs
  • Warzone Pistol buffs and nerfs

This mid-season update also brought out a new zombie-themed public event on the Fortune’s Keep map called Cursed Ground. The new Operator, Ikenna Olowe, also joins the battle along with the Vargo-S Assault Rifle – playing as Olowe while using this gun will also grant bonus Weapon and Operator XP. Terminator 2 fans can also get their Arnie on with T-800 and T-1000 skin bundles that will be available for a limited time throughout August. If you want to read about big update and all the changes, check out the update patch notes.

Warzone Assault Rifle buffs and nerfs

Warzone Season 4 Reloaded BAR assault rifle

(Image credit: Activision)

Assault Rifle Alpha – STG44 (Vanguard)

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Horizontal recoil control gained from VDD 760MM 05B barrel has been decreased from 40% to 30%

Horizontal recoil control gained from Krausnick 620mm Precision has been decreased from 40% to 30%

Take a look at our best Warzone STG44 loadouts for help on how to use this weapon.

 

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Assault Rifle Alpha – Kilo 141 (Modern Warfare)

Mid damage step removed

Minimum damage increased from 18 to 23

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Assault Rifle Bravo – Itra Burst (Vanguard)

Muzzle Velocity penalty from .303 British 36 Round Mags reduced from -20% to -10%

 

Assault Rifle Charlie – BAR (Vanguard)

Vertical and horizontal recoil control gained from CGC 30” XL barrel has been decreased from 28% to 20%

Horizontal recoil control gained from CGC 27” 2B barrel has been decreased from 35% to 25%

Vertical and horizontal recoil control gained from 8mm Klauser 40 Round Mags has been decreased from 16% to 11%

Recoil Control gained from Chariot WR stock has been slightly decreased from 14% to 12%

Recoil Control gained from Hardscope perk has been decreased

 

Assault Rifle Charlie – Krig 6 (BOCW)

Mid damage increased from 25 to 26

Headshot locational damage multiplier increased from 1.5 to 1.55

 

Assault Rifle Delta – NZ-41 (Vanguard)

Sustained recoil control decreased from 35.6 meters to 33.5 meters

Maximum damage range decreased slightly decreased from 34 to 30

Neck damage multiplier decreased from 1.3 to 1.27

 

Assault Rifle Echo – Volkssturmgewehr (Vanguard)

Headshot locational damage multiplier increase from 1.55 to 1.61

7.62 Gorenko 40 Round Mags have been changed with increased capacity (was 40 rounds, now 45), removed damage penalty, decreased damage range by 15%, increased fire rate (was 6.7%, now 7.5%), and decreased recoil control (was 40%, now 20%)

7.62

7.62 Gorenko 30 Round Mags have also been adjusted in the same way, except for the capacity increase

.30 Russian Short 45 Round Drums have been improved with increased muzzle velocity (was 10%, now 25%), increased bonus damage (was 10%, now 11%), and a smaller vertical recoil penalty (was -30%, now -26%)

 

Assault Rifle Foxtrot – M13 (Modern Warfare)

Neck Locational damage multiplier increased from 1.01 to 1.3

 

Assault Rifle Golf – FARA 83 (BOCW)

Max damage range increased from 25.4 meters to 28 meters

We've got one of the best FARA 83 loadout here

 

Assault Rifle India – Cooper Carbine (Vanguard)

Horizontal recoil control gained from 9mm 60 Round Drums has been decreased from 29.5% to 11%

 

Assault Rifle Juliet – KG M40 (Vanguard)

Maximum damage range decreased from 33 meters to 30.5 meters

Minimum damage decreased from 26 to 25

Headshot locational damage multiplier decreased from 1.5 to 1.46

Horizontal recoil control gain from Reisdorf 720mm Shrouded barrel decreased from 35% to 20%

Recoil control penalty from .30-06 60 Round Drums decreased from -40% to -35%

 

Assault Rifle Kilo – Nikita AVT (Vanguard)

Movement speed scale increased from 0.86 to 0.87

ADS movement speed scale increased from 1.2 to 1.22

Empress 613mm FA barrel has been improved with increased movement speed (was -3%, now -2.5%), smaller ADS time penalty (was -8%, now -6%), increased recoil control (was 10%, now 11%), and a smaller sprint to fire penalty (was -5%, now -4.5%)

6.5 Sakura 60 Round Drums have also been adjusted with decreased damage range (was -4%, now -6%), lower muzzle velocity (was -6%, now -10%), increased recoil control (was 2%, now 2.5%), and a small bump to hipfire accuracy (was 4%, now 4.5%)

 

Assault Rifle Kilo – CR-56 AMAX (Modern Warfare)

Headshot locational damage multiplier increased from 1.56 to 1.6

Minimum damage increased from 24 to 28

Warzone Submachine Gun buffs and nerfs

Warzone Season 4 Reloaded Armaguerra 43 smg

(Image credit: Activision)

Submachine Gun Alpha – MP5 (BOCW)

Maximum damage range increased from 7.6 meters to 10 meters

Neck locational damage multiplier increased from 1.01 to 1.2

We've laid out one of the best Warzone MP5 loadouts here

 

Submachine Gun Delta – Uzi (Modern Warfare)

Minimum damage increased from 26 to 28

Neck locational damage multiplier increased from 1.01 to 1.42

 

Submachine Gun Hotel - Armaguerra 43 (Vanguard)

Headshot locational damage scalar for Botti 570mm Precisione decreased from 1.2 to 1.14

 

Submachine Gun India - H4 Blixen (Vanguard)

Headshot locational damage multiplier decreased from 1.5 to 1.46

Minimum damage decreased from 28 to 27

Movement speed scale decreased from 0.91 to 0.9

Minimum damage while using Jonsson 9” RMK decreased from 30 to 28

Headshot locational damage scalar from 7.62 Gorenko 54 Round Mags decreased to from 1.18 to 1.1

 

Submachine Gun Juliet – Marco 5 (Vanguard)

Maximum damage decreased from 36 to 34

Mid damage decreased from 32 to 30

Neck locational damage multiplier decreased from 1.5 to 1.25

Locational damage multipliers removed from Perfetto Lesto 355mm

 

Submachine Gun Mike – UGR (BOCW)

Upper extremities locational damage multiplier increased from 0.9 to 1

Maximum damage increased from 38 to 39

Maximum damage range increased from 10.8 meters to 11.45 meters

Mid damage range increased from 15.26 meters to 17.17 meters

Warzone Shotgun buffs and nerfs

Warzone Season 4 Reloaded gallo sa12 shotgun

(Image credit: Activision)

The following shotguns have had their maximum pellet damage increased by 26%:

  • .410 Ironhide (BOCW)
  • Einhorn Revolving (Vanguard)
  • Double Barrel (Vanguard)
  • Combat Shotgun (Vanguard)
  • Shotgun Charlie (Modern Warfare)
  • Model 680 (Modern Warfare)
  • VLK Rogue (Modern Warfare)
  • Hauer 77 (BOCW)

Shotgun Bravo – Gallo SA12 (BOCW)

Maximum pellet damage increased from 24 to 25

 

Shotgun Bravo – Gracey Auto (Vanguard)

Maximum pellet damage increased from 24 to 25

Mid 1 pellet damage increased from 18 to 20

Mid 2 pellet damage increased from 14 to 18

Minimum pellet damage increased from 8 to 14

 

Shotgun Charlie – Streetsweeper (BOCW)

Minimum pellet damage increased from 9 to 10

 

Shotgun Delta – Origin 12 Shotgun (Modern Warfare)

Maximum pellet damage increased from 24 to 25

Minimum pellet damage increased from 12 to 14

Warzone Sniper Rifle buffs and nerfs

Warzone Season 4 Reloaded kar98k sniper rifle

(Image credit: Activision)

Sniper Rifle Alpha – 3-Line Rifle (Vanguard)

Maximum damage decreased from 115 to 109

Upper torso damage multiplier increased from 1.1 to 1.2

Lower torso damage multiplier increased from 1.06 to 1.1

Lower extremities damage multiplier increased from 0.9 to 1

ADS idle sway decreased by 50% when using the Medium Telescopic Sight, Type 99 10.0x Telescopic, or Type 97 5x Telescopic

 

Sniper Rifle Bravo – Kar98k (Vanguard)

ADS transition in time decreased from 430ms to 405ms

ADS transition out time decreased from 390ms to 380ms

ADS time bonus from VDD RE02K optic increased from 12% to 13%

Damage penalty removed and ADS time penalty decreased from -4% to -3% on 6.5mm Sakura 5 Round Mags

 

Sniper Rifle Delta – Gorenko Anti-Tank Rifle (Vanguard)

ADS transition in time decreased from 600ms to 520ms

ADS transition out time decreased from 460ms to 410ms

Warzone Marksman Rifle buffs and nerfs

Warzone Season 4 Reloaded m1 garand marksman rifle

(Image credit: Activision)

Marksman Rifle Alpha – M1 Garand (Vanguard)

Lower extremities damage multiplier increased from 0.8 to 1

Muzzle velocity increase from Cooper 21” Shrouded raised from 30% to 35%

.303 British 12 Round Clips have been adjusted with a decreased muzzle velocity penalty (was -20%, now -10%), removed damage penalty, increased damage range penalty (was -20%, now -30%), and decreased rate of fire bonus (was34.5%, now 17.5%)

Movement speed penalty from .30-06 20 Round Drums increased from -2% to -2.5%

 

Marksman Rifle Alpha – R1 Shadowhunter (BOCW)

Bolt Accuracy increased by 50%

 

Marksman Rifle Delta – Crossbow (Modern Warfare)

Bolt Accuracy increased by 35%

Warzone Light Machine Gun buffs and nerfs

Warzone Season 4 Reloaded whitley machine gun

(Image credit: Activision)

Light Machine Gun Echo – Whitely (Vanguard)

Horizontal recoil control from 28” Gracey Mk.9 increased from 20% to 22%

26” Gracey Rapid has been adjusted with a 35% decrease in bonus rate of rate, increased maximum damage (was 21, now 26), increased minimum damage (was 17, now 20), decreased muzzle velocity penalty (Was -16%, now -10%), and a decreased horizontal recoil penalty (was -30%, now -22%)

.50 BMG 150 Round Boxes have had their recoil control penalty decreased from -25% to -22% and the view center scaler increased from 0.77 to 0.82

.303 British 45 Round Mags have had their fire rate bonus decreased from 5% to 4%, horizontal recoil control increased from 28% to 30%, and vertical recoil control increased from 22% to 26%

CGC R2 Padded now has a decreased initial recoil penalty (was -3%, now -2%) and an increased sustained recoil bonus (was 3%, now 4%)

 

Light Machine Gun Foxtrot – UGM-8 (Vanguard)

The Romauld 560mm DA attachment has had its neck locational damage multiplier increased from 1.3 to 1.6 and its horizontal recoil control increased by 10%

Warzone Tactical Rifle buffs and nerfs

Warzone Season 4 Reloaded m16 tactical rifle

(Image credit: Activision)

Tactical Rifle Bravo – M16 (BOCW)

Maximum damage increased from 40 to 42

Neck locational damage multiplier increased from 1.1 to 1.21

 

Tactical Rifle Echo – CARV.2 (BOCW)

Maximum damage range increased from 30.5 meters to 33 meters

Warzone Pistol buffs and nerfs

Warzone Season 4 Reloaded .50 gs pistol

(Image credit: Activision)

Pistol Melee Lunge Distance decreased from 1.83 meters to 1.52 meters

 

Handgun Echo – .50 GS (Modern Warfare)

Maximum damage increased from 70 to 91

Mid damage increased from 49 to 65

Minimum damage increased from 45 to 55

 

Handgun Bravo – RATT (Vanguard)

Mid damage increased from 26 to 28

The Empress 129mm B03TT attachment’s fire rate penalty has been decreased from -38% to -29%

7.62 Gorenko 14 Round Mags have had their muzzle velocity penalty and damage range penalty decreased from -20% to -10%

.45 ACP 12 Round Mags have had their locational damage penalty removed

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Will Sawyer
Will Sawyer
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Guides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

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