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Rockstar Games co-founder and GTA 5, Red Dead Redemption 2 writer Dan Houser's new studio shows off its "story-driven action-comedy"
By Kaan Serin published
News A first look at Absurdaverse
GTA: Liberty City Stories and Vice City Stories deserve the Definitive Edition treatment
By Fran Ruiz published
Opinion Opinion | With the classic GTA trilogy now cleaned up, Rockstar ought to dig up two painfully overlooked installments that are every bit as good
Gearbox didn't set out to create an open-world game with Borderlands 4, but the FPS does have "open-world-like features, such as seamless travel between zones"
By Kaan Serin published
News "Borderlands games have always had, to a degree, a more open, explore-the-world-around-you feeling"
Making an open-world game like GTA 6 bug-free is "a lot different" than something like The Witcher 3, says former Rockstar dev
By Kaan Serin published
News "There are a lot of things that can happen that you don't really think about until some random kid in his basement tries it"
6 years later, Far Cry New Dawn is getting a 60 FPS update on Xbox Series X and PS5, and the way it was revealed is sending me: "Well… this wasn’t how we planned to announce this"
By Jordan Gerblick published
news Ubisoft clearly didn't think this one through
Blizzard disables Diablo 4 season 7 Witchcraft power that was being used to deal "very egregious numbers" and plans to bring it back "next week"
By Jordan Gerblick last updated
News Decay Augmentation can still be purchased, but it can't be equipped
Fallout: New Vegas lead writer and Horizon Zero Dawn narrative director returns to Obsidian after 14 years, but swears "it's not" for New Vegas 2
By Ashley Bardhan published
News John Gonzalez returns to Obsidian as creative director
Borderlands 4 moves beyond Borderlands 3 and Tiny Tina's Wonderlands as Gearbox promises "billions of weapons and accessories"
By Ali Jones published
News That's billionS, plural
Years before we learned of Like a Dragon: Pirate Yakuza in Hawaii, Majima's voice actor pitched a JRPG about the fan-favorite anti-hero and was told "that's not going to happen"
By Jordan Gerblick published
News "I remember being disappointed"
"It can't start in a way that just feels crappy": Avowed devs are turning to animation to solve an RPG "challenge" of offering a sense of progression without sacrificing a strong start
By Iain Harris published
News "The challenge in RPGs is we want you to feel this progression throughout the game"
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