What did Grand Theft Auto III mean to you?
Our editors take a personal look back at the decade-old car-crime pioneer
Hollander Cooper, GamesRadar
Sophia Tong, GamesRadar
Now, maybe if I had started from the beginning, I might have been somewhat interested in the story, but I was passed the controller, and the first thing I did was steal a cab. (I had assumed that was the whole point of the game, since, you know, it’s called Grand Theft Auto.) I then proceeded to run over as many pedestrians as I could in a row, just to see how long I could last before getting arrested. I did this multiple times and laughed at the sounds the pedestrians made as I ran them over – is that wrong? Needless to say, I never got very far, and my interest waned, because while it might have been funny the first few times, I did eventually get tired of mowing down innocent civilians.
Mikel Reparaz, GamesRadar
Liberty City couldn’t have been any more aptly named. Here, for the first time, was an enormous, detailed world to explore on my own terms, a giant consequence-free reality in which I was free – and, in fact, encouraged – to behave as though nobody was looking. Driving off cliffs, stealing planes and punching strangers for no reason was exhilarating, and it only got more exhilarating when I discovered cheats that would let me spawn tanks, make cars fly and experiment freely with the game’s weaponry. That it had a pretty interesting plot to follow once I got tired of messing with the citizenry certainly didn’t hurt, and GTA III remained my perpetual go-to game until Vice City came out a year later.
Above: The second I saw this screenshot and realized a 3D GTA was coming, I just about lost my shit
Sure, GTA III seems almost limiting in its scope now – Just one little city? No motorcycles or helicopters? One hard-to-find plane with no wings that handles like garbage? – and its controls (which Vice City quickly improved on) now seem kind of terrible. But so what if it was a little clumsy, and maybe even a little ugly? It was a giant playground that reacted semi-realistically to your every impulse, no matter how bizarre or twisted, and if that’s not worth a few trade-offs, then nothing is.
We’re betting more than a few of you have fond memories of your own. What did GTA III mean to you? Good or bad, share it in the comments below.
What devs think of Grand Theft Auto III
We ask notable game designers about their experiences in Rockstar's watershed game, and how it has shaped the industry
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.