Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. Action Rpg
  3. Bloodborne

What makes Bloodborne's combat so bloody brilliant? The way of the honey badger

Features
By Ben Griffin published 27 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

“The first is the stage of original ignorance in which a person knows nothing about the art of combat. In a fight he simply blocks and strikes instinctively without concern for what is right and wrong. The second stage begins when a person is taught the different ways of blocking, striking, kicking, standing, and thinking — but unfortunately his mind tends to freeze at different movements for calculations and analysis. The third stage — the stage of artlessness — occurs when, instead of trying to impose on his mind, he adjusts himself to his opponent like water. He is no longer confined.”

Bruce Lee, p. 108-109, The Warrior Within : The Philosophies of Bruce Lee (1996)

Why yes, I did just begin an editorial about fighting in a video game with a quote from actual fighter Bruce Lee. But Lee’s words apply to Bloodborne because, give or take a frightening horde of nightmarish magical netherbeasts, it’s a game fundamentally attuned to the philosophy of fighting. At first you’ll play like Lee’s stage one, trying desperately to land strikes without knowledge of enemy behaviour or attack windows. In time you’ll graduate to stage two (if you’ve played previous From Software games you’re already here), uncovering and slavishly operating within predefined mechanics. Only after countless hours can you call yourself a stage three player, expressive, loose, and most importantly, free. Bloodborne gives more freedom than you'd expect.

First, let’s talk rules. R1 throws light attacks and R2 throws heavy, while a green endurance bar governs how many attacks you can unleash before having to pause for breath. The bigger your bar is, the longer you can duke it out for. Since moves cost less stamina than in earlier From games, combat is packed with evades, rolls, jumps, and dynamic attack chains. Despite retaining a cerebral, mathematical, deliberate essence, it plays with the hurried urgency of a hack-and-slash.

Using the wonders of onomatopoeia we can contrast Bloodborne’s combat with that of its spiritual predecessor Dark Souls. “Swish, swish, thwack” *pant pant* That’s the sound of Dark Souls, precise and purposeful. “Krat-chow, phroomph, fronk, ftam! Krack-ptaff, sprang sprang sprang aiiieeeeeeee BLOAW!” That’s the sound of Bloodborne, taking all that’s good with the system and accelerating it. “Hmmmm, uh, ahhh!” That’s the sound of you growing smarter.

But Bloodborne introduces just as much as it improves. So-called trick weapons now give players a secondary function - with a press of L1, the hunter axe extends with a sparky metallic clink into a halberd with a broader palette of attacks, and you can weave these transformations into combos. My go-to barrage starts with three slashes of the axe before I pop out its spring-loaded handle like a lightsabre and powerfully prod enemies to a manageable distance.

Not all weapons transform in the same way. Ludwig’s Greatsword sees players plunge the blade into its ornate sheathe and wield it double-handed. Others are explicit two-for-one deals, such as the Kirkhammer which gives players a silver shortsword for light hacking and a bloody great hammer for blunt force trauma. Weapon morphs effectively double your move pool, augmenting combat to give you a fiercer array of options.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

At the very least, weapon-specific transformations look cool as hell. Think walking down a shrouded forest path and revving up your electric morning star in a crackle of blue lightning which illuminates the gnarled trees, or sizing up a howling hamlet of crazed witches as you flick out your fanged saw like an old-school shaving razor. It works in the reverse, too: after beating a boss I’ll often stand defiantly as it melts to ash, cathartically clicking back my weapon as the words ‘Prey Slaughtered’ fill the screen. Preparing your style pre-fight is Bloodborne’s equivalent of cocking a shotgun.

And that’s just your right hand. In your left there are firearms, not so much viable options to deal damage from range as physical manifestations of the old parry system that work by interrupting enemy attacks and giving you an opening to trigger a takedown. I haven’t quite worked out the timings, especially on the more unpredictable enemies like lycanthropes, but they’re incredibly effective against heavy trolls. They wind up a leaping attack, I blast my blunderbuss, and they fall to their knees ready to be impaled. I found a cannon in a dilapidated windmill which functions as an area-of-effect crowd-clearer, but its ten-bullet toll per-shot is too rich for my blood.

People have criticised - and I can see why - the reduced scope for experimentation, the lack of impetus to spec towards a specific build. In Dark Souls I played a hideously powerful devotee of the Dragon Fang, then an untouchable rapier lord learned in the arts of parry and riposte. Then I played again, as a team-buffing miracle worker healing friends and throwing lighting. And finally I was a tricksy conjurer who could turn into a pot. That’s right. A pot. Here, give or take a few extra investments of blood echoes into the appropriate attribute, you can try most weapons on a single playthrough.

No more eager anticipation of finally wielding that one weapon you were born to wield, no more revelling in its mastery. Lore-wise, most tools here belong to the Hunter collective, not to you. You don’t find them by chance or craft them with boss souls (there are no boss souls), but receive them like hand-me-down dungarees (albeit lethal, transforming dungarees).

Richer combat is the counterweight. Whereas From's combat intricacies used to lie before the fight itself - in the levelling and preparation, the overall theorycraft of designing a narrow, personal combat system - now they take place inside it, to the point where I still don’t really know how deep the rabbit hole goes. Sometimes a quick dodge and thrust results in an animation I haven’t seen before. Sometimes I’ll find the perfect sequence of moves that link seamlessly like choreography. There’s more to discover; I haven’t quite bumped up against Bloodborne’s edges.

While I can forgive streamlining, I do miss worrying about weight. Whenever I found a new weapon or armour piece in Dark Souls, I ritualistically donned it to check the penalty on my poise. Slow, medium, and fast movement speeds were there to offset the insane defense bonus you’d get from something like Havel’s wearable fortress. By necessity, that system has been removed, but again, there's a pay-off. Simply, Bloodborne’s combat is built for speed. It’s designed for honey badgers, not tortoises.

Like a honey badger you’re always on the attack, using your increased swiftness to strike opponents before they do the same. You’re going to hit and get hit, so that’s why From have implemented a short window in which, after taking damage, you can strike back to regain health. The best form of defence is attack. The fastest form of recovery is attack. In Bloodborne - with its deeper movesets, quicker combat, and firearms that actually work better at short range, promoting rather replacing melee attacks - it pays to be a vicious little blighter.

So, to paraphrase Bruce Lee: “You must be shapeless, formless, like [a honey badger]. Become like [a honey badger], my friend.”

It's a rather drastic philosophical change from what you might be used to, but it's one well worth making.

CATEGORIES
PS4 Platforms PlayStation
Ben Griffin
Ben Griffin
In 2012 Ben began his perilous journey in the games industry as a mostly competent writer, later backflipping into the hallowed halls of GamesRadar+ where his purple prose and beige prose combine to form a new type of prose he likes to call ‘brown prose’.
Latest in Action Rpg
Ghostwire Tokyo
Resident Evil director Shinji Mikami has been working on a new AAA action RPG for at least 1 year, and no one noticed
 
 
Up close shot of a character from Echoes of Aincrad
New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die"
 
 
The player raises their fist as it glows blue in Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories 3 review: "This Pokemon-like JRPG evolves to almost match the highs of the main series' hunts"
 
 
Nioh 3 shogun in plate armor helmet
15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
 
 
Diablo 4 The Butcher
For the first time in Diablo history, the Butcher will be a playable character in Diablo 4's new Season of Slaughter
 
 
Nioh 3 character holding shining jade medallion
"Nioh 3 is a great game but it's not perfect," devs say in refreshing show just weeks after the acclaimed RPG's release
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
Cillian Murphy as Tommy Shelby walking in Peaky Blinders: The Immortal Man
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
 
 
LATEST ARTICLES
  1. Battlefield 6
    1
    Battlefield 6 designers say developers have a "responsibility" to make games intuitive
  2. 2
    "The first track spoils the whole game": Clair Obscur Expedition 33 dev confirms it was filling your ears with spoilers
  3. 3
    Super Mario Galaxy Movie reveals Donald Glover as the voice of Yoshi and more new casting in a star-spanning trailer
  4. 4
    Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
  5. 5
    Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...