What now-gen games can learn from Radiant Silvergun

If more developers were to embrace 2D for their gameplay mechanics, we'd get tighter games in general. Too many 3D games are woolly compared to similar 2D titles. Check out the final boss here - the 3D processor gets a thorough workout, but the game is still played in 2D. Brilliant.

Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

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