White Knight Chronicles review

Another Japanese RPG that fails to break the mold

GamesRadar+ Verdict

Pros

  • +

    Transforming into a giant knight is cool

  • +

    Punching a dragon is funny

  • +

    Certainly not too challenging

Cons

  • -

    Fugly animations and 20 minute cutscenes

  • -

    Surprisingly easy boss battles

  • -

    Repetitive fetch quests

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

About eight hours in, hero Leonard punches a dragon in the face. It’s the only bit of fun in the entire game. This long delayed JRPG doesn’t live up to the high expectations it set at E3 2009. The problem is that it’s dated. From the poorly dubbed voices to the menu-heavy battle system, this feels like you’re playing a ten-year-old game.

To begin with, you’ll fail to empathise with the cast of dense, stereotypical characters. All the usual JRPG personas are here: the errand boy turned hero, the gal pal who secretly fancies him, the whimpering princess who cries non-stop. It doesn’t help that they’re all badly animated, looking and moving like jerky wooden dolls. It’s especially off-putting that, when talking, their lips simply open and close like a goldfish – barely in sync with poorly dubbed dialogue.

All this could have been overlooked if the battle system was interesting and functional. But it’s unbelievably menu heavy – often it’s difficult to see what your party is doing because the screen is plastered with HUDs. Not that this matters, because battles are surprisingly easy, cheapening what could have been a pretty cool feature – transforming Leonard into a gigantic (and thus nearly invincible) knight.

Simply trying to teach your party members new skills is a tedious affair. It requires you to assign Skill Points to desired talents, then go through four more screens to allocate newly learnt skills to one of 21 slots – only then can you use these actions in the battlefield. Oh, and you have to do this individually for every single character.

WKC could have redeemed itself with its online segment. Plug in your network cable and you can create your own town (which functions as a hub). Hook up with other RPGers, and together you can complete side quests you ‘buy’ from in-game guilds. Sounds nice, but there’s very little point, given the meagre rewards. It certainly doesn’t stand up to Demon's Souls' innovative use of online multiplayer.

It’s a real shame to see Level-5 favour an old-fashioned approach for its first next-gen RPG. Especially when they have genre pushing, innovative classics such as Rogue Galaxy and Dark Cloud under their belt. Really, you need two key ingredients to create a successful RPG – a strong story with rich personalities, and robust, interesting battle mechanics. WKC has neither.

Feb 17, 2010

More info

GenreRole Playing
DescriptionIt’s a real shame to see Level-5 favour an old-fashioned approach for its first next-gen RPG. Really, you need two key ingredients to create a successful RPG – a strong story with rich personalities, and robust, interesting battle mechanics. WKC has neither.
Platform"PS3"
US censor rating"Teen"
UK censor rating"16+"
Alternative names"White Knight Story","White Knight Chronicles International Edition"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in RPG
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 and Naughty Dog's Intergalactic are reportedly skipping 2026 and won't be ready until at least the year after
Latest in Reviews
Image of the Corsair Virtuoso Max wireless headset sitting on top of a gaming PC case taken by writer Rosalie Newcombe.
Corsair Virtuoso Max Wireless review - a PC headset tour de force
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"