White Knight Story outclasses all other RPGs
25 reasons WKS will be the RPG to own
13) Like Oblivion, you can go off and do your own thing whenever you fancy a break from the main story. Completing parts of the story will open up new areas and quests, and it's likely that you'll be able to teleport directly to any previously visited point on the map whenever you feel like it.
14) The seven metre-tall White Knight is actually a small boy called Lenard. Yes, the lucky lad's discovery of an ancient artifact in the castle's vaults just after rescuing the Princess allows him to transform into the fearsome warrior. In one crucial transformation scene he says: "Great soul awakened from the ancient, please give me your strength%26hellip;" Such a polite chap.
15) OK, so the pretty corny-sounding story isn't going to win any awards for its stunning originality, but you have to admire the attempt to keep things simple and not overburden the player with an encyclopedia's-worth of impossible-to-pronounce names and places.
16) Not everyone who you meet in the game will be paid-up members of the White Knight fan club. Apparently in the past, the Knights almost destroyed the world, and the story will delve into why they exist and how they manage to influence certain events.
17) It would be too easy if your character could just transform into the all-powerful White Knight whenever he feels like it. Instead, you'll need to fill a gauge, and there's also a limit on how many times you can transform.
18) Combat is fully real-time, and the battle system is triggered automatically whenever enemies are lurking about nearby.
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