Why Halo: Reach's multiplayer is better than Halo 3's


Boneyard

Study the screen above. That cluttered and complicated map, filled to every corner with buildings, vehicles and equipment, is roughly the same size as Sandtrap in Halo 3. Only Sandtrap was empty and this battlefield, Boneyard, clearly is not. In fact, Reach maps will include specific location names on the radar – like Boneyard High or Boneyard Low – to help players keep their bearings.

Now rest your eyes on another map…


Swordbase

Swordbase, which is located in the atrium of an Oni facility, is built very, very vertically. Each side of this map is about four stories high and climbing up and down can be a frustrating and time-consuming chore. Unless, of course, you choose "Jetpack" as your loadout and zip from level to level with airborne ease.


Overlook


Powerhouse

Halo: Reach's maps encourage more planning and more thinking than in previous games. They're also prettier – just check out the deep, detailed backgrounds of Overlook and Powerhouse, the final two maps that will be available during the multiplayer beta.

8) The modes are more complex

Remember Oddball, the match type in which everyone scrambles to grab and hold onto a single skull? Now imagine the chaos of that contest multiplied by, oh, about a hundred. In Headhunter, one of Halo: Reach's new multiplayer modes, another skull flies onto the battlefield any time you die, or anyone else dies. Before long, the map is littered with cranium trophies, and to win, you just need to collect as many as possible and run to a destination point. Unfortunately, if someone kills you along the way, you'll lose not only your own skull, but every skull you were carrying as well. And if you're carrying a really large collection, be certain that every other player knows about it… and will be hunting you down.

Of course you know how Capture the Flag works. Now imagine that the two teams aren't struggling over a single flag, but over half a dozen flags simultaneously. In Stockpile, another of Halo: Reach's original modes, neutral flags spawn all over the map and you must grab as many as possible and bring them back to your destination circle. Scores are only tallied every 30 seconds, however, so you can also run to the enemy's base and steal flags out of their circle right before the timer finishes counting. If regular CTF has the predictable back-and-forth, ebb and flow of a tide, consider Stockpile more of a hurricane.

CATEGORIES
Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
Latest in Halo
Halo 3
Halo 3 streamers claim a world record by beating the game's near-impossible LASO challenge in only 4 hours without dying once
halo
Microsoft said "'Nah'" to the Halo x Doom crossover pitched for Amazon's Secret Level, but I'm crossing my fingers for Season 2
Last Spartan Standing
With Concord in the rearview, Halo Infinite dev is glad it's still kicking "in a climate where games can be shut down with little notice"
Master Chief holds a beaming energy sword in our first look at Project Foundry
Almost 100GB of classic Halo content has leaked online, including the 1999 demo from when the legendary FPS was in third person
Halo Wars promo image showing top-down RTS combat
Master Chief's absence from Halo Wars wasn't Bungie's fault, it was a move to make players "care about everybody else" in the RTS
Halo 2
The Halo 2 Arbiter mission that Bungie scrapped 21 years ago has been officially restored as a playable Master Chief Collection mod
Latest in Features
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Daredevil: Born Again trailer
Daredevil: Born Again episode 5 isn't a filler episode, it brings back the magic of old-school episodic TV
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director