Why Just Cause 3 is all about that destruction, as explained by Avalanche
Ever since Rico Rodriguez and the open-world sandbox of the Just Cause series exploded into our disc drives in 2009, it's been upping the ante with the kind of action that would make even the cast of The Expendables reach for their bus passes. So it's no surprise the latest entry, Just Cause 3, is looking to fire said ante into the stratosphere (just check out its explosive debut trailer for proof of that).
In the latest issue of Official Xbox Magazine, senior technical designer at Avalanche Studios Andreas Bodbacka explains that the franchise's love for destruction is all about giving agency back to the player. "We wanted destruction to be more physics-driven and more like a fun toybox that can be used as part of the gameplay," says Bodbacka. "More than looking pretty and going boom, if you tether things correctly you can use them defensively or create cascading destruction – destroying an entire base just by pulling one tether. That wasn’t possible before, but improvements in technology let you do this stuff."
The latest issue of Official Xbox Magazine, with Halo 5: Guardians on the cover, is out now. Download it here or subscribe to future issues.
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