Wild is an open-world, online, pre-historic survival story

Become one with nature
Wild was already a word associated with Rayman creator Michel Ancel before he took the stage at Sony's live Gamescom 2014 show. But after the madcap Frenchman's relatively calm presentation, it was more in the sense of "I really want to play that game called Wild" than "I hope he keeps his shirt on."
The trailer starred a pair of pre-historic nomads and their prancing skeleton friend. Each member of the little tribe played a part in assuring its survival: the man hid in muck and snow to stalk prey or battled wolves with a club, the woman climbed trees to steal eggs or dove into the sea to spear a carnivorous fish roughly five times her size, and the skeleton danced around and told spooky stories around the campfire--you know, the comic relief.
Ancel says Wild will have a totally open, online world, and it's meant to make you experience "new situations every time you play." The variety of stuff packed into the trailer, like discovering gigantic skeletal remains sitting on a sunken throne, communing with an even huge-er-er faun who emerges from the world's biggest tree stump, and making friends with wolf pups and giant eagles, leaves me halfway inclined to believe him.
Let's just hope it turns out better than B.C., the last game to get us excited about thriving in a wide-open pre-historic world. But as long as Michel Ancel doesn't turn out to be a French-Black-Ops, Les-Enfants-Terrible style clone of Peter Molyneux, it's looking pretty good. Here's the trailer.
Click through the following slides for additional Wild screenshots and information.

When hunting you may need to blend in completely. Use mud as cover or to gain the upper hand when stalking prey.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.
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