GamesRadar+ Verdict
Pros
- +
Controls are incredibly simple
- +
Arcadey feel
- +
Watching your squadmates drown
Cons
- -
Boring gameplay
- -
Over-the-top music
- -
Graphics could be hotter
Why you can trust GamesRadar+
Carrying out acts of daring missions through the bright sunny skies is an attractively heroic concept, played out to a glorious fanfare reminiscent of Studio Ghibli’s superb flying pig movie Porco Rosso. Alas, in reality it has all the flying finesse of holding a plastic spoon full of baby food and faking plane noises to pilot it into a baby’s mouth.
The Wii remote handles like a miniplane in your hand; you dip the it, the plane dips instantaneously; you twist it, the plane twists instantaneously. Simple? Yes. Completely lacking any sense of aeronautical physics? You betcha. Compared to Pilotwings 64, where individual control-tweaking wouldn’t manifest as visible on-screen movements until your vehicle had physically adjusted itself within the air flow, this feels paper-thin.
More info
Genre | Flight |
Description | The challenge in most flight-based games is the unfriendliness of controls. By making the controls such a non-chore, Wing Island's already overly-simplistic missions are made even more redundant. |
Platform | "Wii" |
US censor rating | "Everyone" |
UK censor rating | "7+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Sony isn’t ready to wheel out 60fps Bloodborne just yet, but it is prepared to help Dark Souls and Elden Ring dev's parent company pump out 9,000 original IPs by 2027
Rockstar literally just took down a Liberty City GTA 5 mod, but that's not stopping these modders porting Vice City into GTA 4 - and they might just get away with it
Marvel Rivals still can't escape the Overwatch comparisons as it introduces a very familiar limited-time mode for its Spring Festival event: "Can't believe we're getting Lúcioball again"