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Completing a main objective opens up another one, meaning gameplay is fast-paced and on occasion, hectic to the extreme. At any one time you can be waiting for reinforcements to drop, ordering the next batch, fighting raging battles in different sections of the map and calling in tactical aid, all while trying to complete the objectives of the level. But it was here, under fire on all sides by the enemy, that the first niggle began to rear its ugly head.
In their wisdom, Massive decided to remove the ability to issue orders while the game is paused. They reckon it's because it affects the flow of the game. In most missions, that's true and you'll happily make it through the level uninterrupted. But on one level that we found particularly tough, we just had so much going on that we yearned to be able to pause and dish out a batch of commands to our different groups. For that certain brand of RTS player who likes to sit back and take things slow, having so much to do and so little time to do it in can get quite fiddly.
More info
Genre | Strategy |
Description | World in Conflict is being redesigned for consoles and will also include a host of new content for both the single-player campaign and the game's award-winning multiplayer mode. |
Platform | "Xbox 360","PS3","PC" |
US censor rating | "Teen","Teen","Teen" |
UK censor rating | "","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |