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Palworld dev says the studio went dark for months because "the team was getting burnt out from all the social media stuff, I was getting burnt out, our CEO was under attack in Japan"
By Dustin Bailey published
News "We really tried to push back on the AI stuff specifically"

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"
By Jordan Gerblick published
news Some people online called Atlus's battle planners "sadists or the devil himself"

At a ridiculously detailed showcase of the open-world engine behind the RPG Crimson Desert, I asked a ridiculously detailed question about water and all hell broke loose
By Austin Wood published
News How wet is water, exactly?

The world's "largest PC strategy game" has a novel idea – what if it was OK for people to leave?
By Rollin Bishop published
News Teamfight Tactics game director Peter Whalen makes a strong argument

Balatro creator LocalThunk stays so anonymous, a GDC attendee couldn't believe how he "crushed" the roguelike's base difficulty: "'Wow you must have played this before!'"
By Ashley Bardhan published
News "I guess you could say that"

Larian boss defends mods as D&D owner Wizards of the Coast blasts a Baldur’s Gate 3 Stardew Valley mod offline with a DMCA: "There are good ways of dealing with this"
By Ashley Bardhan published
News Swen Vincke has something to say

The Baldur's Gate 3-themed Stardew Valley mod that Larian boss Swen Vincke called "amazing" gets DMCA'd by D&D publisher Wizards of the Coast
By Dustin Bailey published
News Clearly, Baldur's Village was too well-loved for the IP owner to let people enjoy it

After PlayStation boss praises Nier Automata as a savior for Japanese games overseas, Yoko Taro says he was specifically told to focus on Japan because it wouldn't fly overseas
By Scott McCrae published
News Although the game's producer responded saying it wasn't quite as harsh as it sounds

"Should JRPGs be considered a distinct genre?": Lunar icon Kei Shigema reflects on the genre with new remasters on the way and how RPGs have changed 33 years later
By Dustin Bailey published
Interview Interview | "The time I spent working on this game was the happiest and most fulfilling period of my life"
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