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This doesn’t sound so bad, right? The problem is, combat in Xiaolin Showdown is amazingly, astoundingly boring. The scroll pieces take forever to appear on the map, and while you wait for them to show up, you’re stuck doing nothing but running around and pounding on the other fighters to try and get some extra energy.
Every now and then enemies will pop in, but fighting the same robot for the umpteenth time gets old fast. The assorted combat backdrops don’t help any, either. Their design is utterly bland, and they have few unique features and hazards that would make them fun to fight on.
More info
Genre | Fighting |
Description | A toon-based four player fighter that answers the age-old question: "How do you make a competitive brawlfest as boring as possible?" |
Platform | "PS2","Xbox" |
US censor rating | "Everyone 10+","Everyone 10+" |
UK censor rating | "","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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