25 things we hate about our favorite games
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published
There’s always something wrong
More glitches (Dead Island: Riptide)
Unneeded multiplayer (Spec Ops: The Line)
Apparently magic is real (Tomb Raider)
Servers being down (SimCity)
Losing your entire squad based on bad luck (XCOM: Enemy Unknown)
Ben (The Walking Dead)
Glad we got that off our chest
Think were taking these issues too seriously? Or did we miss some more major flaws in the games we mentioned? Feel free to share your own peccadilloes with these titles in the comments.
And if you're looking for more, check out 65 things we hate about our favorite games and our the Anti-Awards of 2012.
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Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.
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