Yakuza: Like a Dragon system requirements revealed: Here's what you need to play on PC
Get ready for November
![](https://cdn.mos.cms.futurecdn.net/VRitqsRL8KQL9UvRK5oqwn-320-80.jpg)
The Yakuza: Like A Dragon system requirements for PC have been confirmed by Sega, and they're pretty approachable for mid-range machines.
Yakuza: Like A Dragon is coming to PC on November 10, alongside the PS4 and Xbox Series X/Xbox Series S versions of the game. It will be the first game in the Yakuza series with a simultaneous PC release (though it did first hit PS4 in Japan back in January). Here's what you'll need to run it.
Yakuza: Like a Dragon minimum system requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-3470 | AMD FX-8350
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 660, 2 GB | AMD Radeon HD 7870, 2 GB
- Storage: 40 GB available space
Yakuza: Like a Dragon recommended system requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-6700 | AMD Ryzen 5 1400
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060, 3 GB | AMD Radeon RX 580, 4 GB
- Storage: 60 GB available space
I never know what to expect with cross-generational games, but if you have a mid-range machine gaming from the last five years or so, it should be able to handle the Yakuza: Like A Dragon system requirements just fine.
Yakuza: Like a Dragon is the first main Yakuza game not starring series stalwart Kazuma Kiryu. New protagonist Ichiban Kasuga must rely on some unlikely allies to help fight his way through the Japanese underworld, using a new JRPG-inspired turn-based combat system.
Sega also revealed the Yakuza: Like a Dragon PS5 release date, which will follow four months after the others.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
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