Y2K blends horror, hipsters, and... Paper Mario?

How many times have you been up late, browsing the 'net, only to find yourself tumbling down the rabbit hole of urban legends and complex conspiracies at 2 in the morning? Stories of mysterious videos, aliens encounters, and extremely slender men fill your imagination as night rolls into day. These digital horror stories are the backbone of Y2K, an RPG with a modern-day setting. A young woman has vanished from inside an elevator, there's a video circulating online of her acting erratically moments before her disappearance, and it's up to a team of hipster websleuths to find out what happened.

"The footage is simple," reads Y2K's official website. "A young woman in business attire gets on an elevator, she presses the button for the 18th floor. The elevator doors shut. She looks around, as if talking to someone. She then presses another button, and then another… until every floor has been selected. She starts laughing, and is lifted from the floor, violently slamming into the walls. The elevator comes to a stop, and the doors open. A bright light floods the camera, and she is pulled out of the elevator." This is a r/NoSleep thread made into an RPG.

My investigation began in the simple town of Windy City - population 15 - where the girl's parents supposedly lived. The locals were less than cooperative at first, but after knocking a little sense into them, they decided to open up. This wasn't as violent as it sounds, as the turn-based battles in Y2K are fought with record scratches and keytar riffs rather than swords and guns. Instead of casting a poison spell on enemies like "Adolescent Smoker" your photographer snaps a crappy portrait that makes the Smoker sick to her stomach.

Each attack and special ability has its own little microgame attached to it - similar to Paper Mario and the Thousand Year Door or, to a lesser degree, Undertale. The better you do at the mini-QTE, the more effective your move becomes. Personally, I love this design across the board, as it adds some extra flair to the workaday process of tapping through random encounters. However, not all of Y2K's microgames play out as smoothly as they should.

Honestly, the problem is pacing. Attack animations play out super fast, and will jump suddenly from one to the next, leaving you little time to process what's happening. One moment there's an explosion, the next you're trying to comprehend another new microgame without understanding the effectiveness of your last attack. It ends up feeling very erratic - and not in the fun WarioWare sort of way.

It paints a picture of real life as seen through the wide eyes of teenage artists who, as they say, "come from the internet."

Outside of combat, Y2K charms with its mix of reality and supernatural fantasy. It paints a picture of real life as seen through the wide eyes of teenage artists who, as they say, "come from the internet." They're just as quick to launch into a diatribe about metaphysics and the existence of the soul as they are to drop meme references. This duality bleeds into the art style, most notably at night. During the day things appear normal, but when the sun sets, an impossible dense and vibrant night sky fills up the screen, with some sort of celestial avatar cradling the moon in the distance. Of course, no one comments on this. Developer Ackk is hoping to get Y2K out of the door within the next two months. The game will be released for PS4, Vita, WiiU, and Steam.

Maxwell McGee
Maxwell grew up on a sleepy creekbank deep in the South. His love for video games has taken him all the way to the West Coast and beyond.
Latest in RPG
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Fallout 76 screenshot showing an irradiated mutant man-like creature screeching, its sharp canine teeth showing
After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
Astarion from Baldur's Gate 3
"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
Latest in Features
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird