You're a BASTARD! - The 10 most villainous games ever
The lesser of two evils is for chumps - why settle for an anti-hero when you can be a straight-up villain?
9. Jaws Unleashed
2006 | PS2, Xbox, PC
You are: A giant, angry and extremely hungry shark guided by human intelligence (yours) and some kind of vague anti-pollution agenda.
What's his deal? He's a shark.
Moral justification: He's a shark.
Defining act of villainy: Tough to pin down; as nature's most savage bastard, everything Jaws does is extremely villainous. We'll go with the part where he rips open a performing orca right in front of a terrified crowd at a SeaWorld-style theme park.
Worst thing you can do: Instead of just lazily munching on all the deliciously helpless swimmers you come across, try grabbing them and tail-slapping them into the air. We don't know why, but it'll make them explode. So not only are you being a horrible asshole, but you're wasting food, too. There are starving kids out there who would kill for a swimmer like that, you know.
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How evil? Jaws isn't evil. Jaws is hungry.
Above: One lets you prowl the ocean as a bloodthirsty monster; the other lets you hire them as employees
8. Dungeon Keeper 2
1999 | PC
You are: The Keeper, a disembodied being charged with protecting a dungeon against pesky adventurers.
What's his deal? As a devoted servant of darkness, it's the Keeper's job to gather up a series of "Portal Gems" - held in the clutches of assorted heroes - so that he/she/it can eventually lead an army of monsters up to conquer the surface world. Until then, the Keeper will need to tunnel under the castles of noble, heroic adventurers, lure them into his/her/its lair and murder them with waiting traps and monsters.
Moral justification: They're trespassing in your domain. Or maybe you're trespassing in theirs. Either way, they're fair game.
Defining act of villainy: Mining all the gold in a cash-strapped nobleman's realm, just so that he'll be left with no choice but to come within striking distance.
Worst thing you can do: Capture your featherbrained adversaries and torture them until they break down and agree to join your dark cause. Delicious.
How evil? Cacklingly diabolical, but if a bunch of loud-mouthed adventurers came storming into your dungeon and killing your employees, wouldn't you fight back?