The Legend of Zelda: Ocarina of Time in Unreal Engine 4 feels so right
The Legend of Zelda: Ocarina of Time got an official remake in 2011, but here's what it could have looked like if Nintendo waited a few years (and put it out for high-end PCs instead of 3DS). Prolific Unreal Engine 4 moving-stuff-over-er CryZENx, who also did those Mario and Sonic "Kite" demo videos, remade the Temple of Time from the N64 classic, complete with a much less angular Young Link.
I remember marvelling at the way Navi (a glowing orb with wings) cast a shifting light over Link as she circled his head back in 1998, chasing Link's little circular shadow around before retreating into his floppy hat. CryZENx's Unreal Engine 4 rendition makes Nintendo's valiant attempt at bioluminescence look pedestrian, as you'd expect. Though I do have one big complaint: the Kokiri's Emerald, that "green and shining stone," isn't green enough, darn it!
You can download the demo and play it for yourself, if you have the hardware to handle it. Why not rig it up with real, working ocarina controls while you're at it?
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
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