Tap Ganondorf to take extra damage in Legend of Zelda: Twilight Princess HD

You won't want to leave Ordon Village without your plastic figurine collection. No, not that plastic figurine collection. Nintendo has confirmed how amiibo can be used to expand and aid your journey in The Legend of Zelda: Twilight Princess HD, including granting access to the mysterious Cave of Shadows.

As previously leaked, tapping the Wolf Link amiibo to the Wii U GamePad will open up the brand new Cave of Shadows dungeon. Nintendo revealed that after clearing out the Cave of Shadows (maybe start by opening a few curtains), you can tap Wolf Link to the controller to save your remaining hearts to the amiibo. The next time you take on the Cave, you can tap it again to transfer over your old unused hearts and try to beat your old record.

It sounds like the Cave of Shadows will be another optional challenge dungeon like the Cave of Ordeals. The Cave of Shadows will likely have something else to set it apart aside from those optional heart transplants, though; since some of the amiibo data stored on the Wolf Link amiibo can be used in Zelda Wii U, I'm hoping the Cave of Shadows will tie into the upcoming game in other ways - we don't know much about its narrative other than "Link rides a horse" yet, and this could be a cool way to start laying it out.

The Wolf Link amiibo is included with all retail packages of Twilight Princess HD so it shouldn't be hard to find. On the other hand, Nintendo says that's "currently" the only way to get one, so eShop buyers may be out of luck for a while. However, the other Zelda series amiibo can also be used to help and/or hinder you: tapping a Link or Toon Link amiibo will refill your arrows, tapping a Zelda or Sheik amiibo will refill your hearts, and tapping a Ganondorf amiibo will make Link take twice as much damage. What, you thought Ganondorf was going to help Link?

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

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