Zero Escape's creator discusses the series' past and future
The creator of 999 and Virtue's Last Reward unearths secrets and hints at what's next
GR: The removal of the escape/puzzle scenes (from 999 for iOS) is fairly significant. What made you arrive at that decision, and how do you think it impacts players enjoyment of the game?
Uchikoshi: We cut out the escape scenes because we wanted people who are not that great at puzzles, and people who don't play games at all, to be able to get into my story. The latter group especially, since they likely dont own any gaming consoles. However, even people who don't own game consoles have smartphones, right? So as a result, the iOS version will allow you to experience the story as if it was a novel or manga. This is like a deluxe version of an electronic book. For this title, you can expect to enjoy beautiful graphics that you can't experience in a normal electronic book. Weve also updated the sound effects and music.
Now, of course, in our minds 999 is only complete when it includes the escape part. We took that into consideration when we set the price point for the iOS version, so we hope youll understand. If people play 999 on iOS and feel like something is missing, then they can always play it on the DS.
GR: Other than the new visuals and the flowchart, is there anything new in 999 for iOS that fans of the DS version should be looking for?
Uchikoshi: Hopefully people will enjoy the new, improved art and the flowchart--which makes it much easier to go back to particular paths. But to be honest with you, we made the iOS version for people who have never played the DS version. My intent was to offer this story to as many people as possible.
GR: If you could make a game without worrying about funding or budget or sales numbers, what would it be like?
Uchikoshi: I personally played The Walking Dead and I think its a really well-made adventure game. I would like to make something of that scale.
GR: Do you have any interest in developing for next-gen consoles like PS4, or are you more interested in the handheld and mobile market?
Uchikoshi: Yes, I do! I would like to develop for PS4, but you know how The Walking Dead is multiplatform? I would like to do it like that where I could do it for PS4 but also for iOS and mobile and all the other platforms.
GR: Finally, VLR frequently mentioned Schrdingers Cat. So tell me: is my cat at home alive or dead?
Uchikoshi: Right now, currently, hes in two states. Hes both alive and dead, so when you open your door when you get home, youll know the answer.
What's in a story?
No word yet on the cat, but we hope that this has answered some of your burning questions. If you're interested in Zero Escape or just want to give the first game another run through, check out the iOS port hitting later this summer.
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Chris is the former senior editor of Nintendo Power and the former editor at Mac|Life. He's now a freelance writer, and a huge fan of RPGs, Mega Man, The Legend of Zelda, Ace Attorney, and Japanese gaming in general.